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Setup for 4 Player a Game of Quest for El Dorado

Generated on 7/28/2025 2:05:17 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=eb028f3db7bf49e0aae9425b752dd928

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Blue 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 3 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 383
Difficulty: Difficult
Map Difficulty Score: 173.9

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Red Player 3 - Blue Player 4 - Yellow Player Number G Jungle Blockade 5 R O X U Rubble Blockade 6 S Jungle Blockade 1 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 16 Space Strip - R 180° (3x) 33 16 6 0 3 0 6 1 0 0 0 0 0
5 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
6 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
7 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
8 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
9 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
10 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
11 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
12 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 383 226 93
41%
30
13%
13
6%
5
2%
50
22%
5
2%
10
4%
11
5%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (345, -72) 240° (4x) on top -
3 Hex Map - G (455, 311) 60° (1x) 0°, 120° 69.0
4 16 Space Strip - R (456, 701) 180° (3x) 300° 33.0
5 16 Space Strip - O (27, 661) 120° (2x) 300° 38.0
6 Hex Map - X (-312, 855) 300° (5x) 69.0
7 Blockade - Rubble Blockade 6 (-224, 873) 180° (3x) on top -
8 Hex Map - U (-356, 1398) 0° (0x) 300° 77.0
9 Blockade - Jungle Blockade 1 (-433, 1323) 120° (2x) on top -
10 Hex Map - S (-812, 1710) 120° (2x) 330° 55.0
11 Ending - Jungle (-997, 2032) 330° (6x) - -
12 Tavern - Rubble (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → G Starting - B 60° Hex Map - G 240° 7 8
2 G → R Hex Map - G 16 Space Strip - R 180° 4 6
3 R → O 16 Space Strip - R 300° 16 Space Strip - O 120° 3 5
4 O → X 16 Space Strip - O 300° Hex Map - X 120° 8 15
5 X → U Hex Map - X Hex Map - U 180° 7 12
6 U → S Hex Map - U 300° Hex Map - S 120° 7 11
7 G → Rubble Hex Map - G 120° Tavern - Rubble 300° 6 7
8 S → Jungle Hex Map - S 330° Ending - Jungle 180° 3 6


Generated with v6.10.6