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Setup for 2 Player a Game of Quest for El Dorado

Generated on 12/26/2025 2:33:51 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=eb7bf739b4cc44d0bf99fd0a8ba0ad0f

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 441
Difficulty: Difficult
Map Difficulty Score: 203.2

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Red Player 3 - Yellow Player 4 - Red Player Number W Jungle Blockade 1 J Water Blockade 4 V Rubble Blockade 3 S Jungle Blockade 5 L Rubble Blockade 6 D Sand Blockade 2 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 441 271 108
40%
69
25%
12
4%
7
3%
38
14%
7
3%
12
4%
13
5%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 1 (433, -259) 300° (5x) on top -
3 Hex Map - W (548, -156) 120° (2x) 180°, 60° 73.0
4 Blockade - Water Blockade 4 (633, -674) 0° (0x) on top -
5 Hex Map - J (501, -699) 0° (0x) 240° 58.0
6 Blockade - Rubble Blockade 3 (283, -883) 60° (1x) on top -
7 Hex Map - V (-92, -776) 240° (4x) 180° 73.0
8 Blockade - Jungle Blockade 5 (266, -1294) 0° (0x) on top -
9 Hex Map - S (134, -1319) 240° (4x) 240° 55.0
10 Blockade - Rubble Blockade 6 (100, -1815) 60° (1x) on top -
11 Hex Map - L (-275, -1708) 120° (2x) 240° 69.0
12 Blockade - Sand Blockade 2 (-447, -1970) 60° (1x) on top -
13 Hex Map - D (-822, -1863) 120° (2x) 270° 68.0
14 Ending - Water (-1192, -1863) 270° (5x) - -
15 Tavern - Sand (848, 22) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → W Starting - B 120° Hex Map - W 300° 3 4
2 W → J Hex Map - W 180° Hex Map - J 7 10
3 J → V Hex Map - J 240° Hex Map - V 60° 5 9
4 V → S Hex Map - V 180° Hex Map - S 3 6
5 S → L Hex Map - S 240° Hex Map - L 60° 5 9
6 W → Sand Hex Map - W 60° Tavern - Sand 240° 5 7
7 L → D Hex Map - L 240° Hex Map - D 60° 3 5
8 D → Water Hex Map - D 270° Ending - Water 120° 3 7


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