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Setup for 3-Player a Game of Quest for El Dorado

Generated on 7/11/2026 5:33:41 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ebb55700b1124670bbec0aa8d9e06cf1

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
White 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 450
Difficulty: Very Difficult
Map Difficulty Score: 347.9

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - White Player Number Q K G Sand Blockade 2 J Water Blockade 4 E Jungle Blockade 5 C Rubble Blockade 3 N Rubble Blockade 6 P Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 450 299 134
45%
54
18%
9
3%
5
2%
56
19%
6
2%
35
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 16 Space Strip - Q (338, 430) 120° (2x) 26.0
3 Hex Map - K (545, 938) 120° (2x) 62.0
4 Blockade - Sand Blockade 2 (815, 956) 180° (3x) on top -
5 Hex Map - G (683, 1481) 0° (0x) 300° 69.0
6 Blockade - Water Blockade 4 (652, 1484) 120° (2x) on top -
7 Hex Map - J (273, 1871) 300° (5x) 240° 58.0
8 Blockade - Jungle Blockade 5 (55, 1687) 60° (1x) on top -
9 Hex Map - E (-320, 1794) 120° (2x) 240° 70.0
10 Blockade - Rubble Blockade 3 (-584, 1688) 60° (1x) on top -
11 Hex Map - C (-959, 1795) 120° (2x) 240° 41.0
12 Blockade - Rubble Blockade 6 (-1085, 1455) 60° (1x) on top -
13 Hex Map - N (-1460, 1562) 180° (3x) 240° 49.0
14 16 Space Strip - P (-2009, 1484) 180° (3x) 270° 26.0
15 Ending - Jungle (-2336, 1484) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → Q Starting - A 60° 16 Space Strip - Q 240° 3 6
2 Q → K 16 Space Strip - Q Hex Map - K 180° 3 7
3 K → G Hex Map - K Hex Map - G 180° 5 9
4 G → J Hex Map - G 300° Hex Map - J 120° 5 6
5 J → E Hex Map - J 240° Hex Map - E 60° 3 4
6 E → C Hex Map - E 240° Hex Map - C 60° 1 2
7 C → N Hex Map - C 240° Hex Map - N 60° 7 8
8 N → P Hex Map - N 240° 16 Space Strip - P 60° 3 4
9 P → Jungle 16 Space Strip - P 270° Ending - Jungle 120° 3 8


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