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Setup for 3-Player a Game of Quest for El Dorado

Generated on 7/5/2026 3:55:17 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ebdb7a96c5a64351a6c074c999cae1a0

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
White 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 533
Difficulty: Very Difficult
Map Difficulty Score: 784.3

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - White Player Number M Jungle Blockade 5 F Rubble Blockade 6 D Rubble Blockade 3 Q K G Jungle Blockade 1 P I Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 533 298 157
53%
49
16%
22
7%
6
2%
35
12%
8
3%
21
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (391, -150) 240° (4x) on top -
3 Hex Map - M (501, 233) 300° (5x) 60° 91.0
4 Blockade - Rubble Blockade 6 (754, 317) 240° (4x) on top -
5 Hex Map - F (864, 700) 180° (3x) 120° 69.0
6 Blockade - Rubble Blockade 3 (1113, 129) 300° (5x) on top -
7 Hex Map - D (1228, 232) 120° (2x) 60° 68.0
8 16 Space Strip - Q (1704, 428) 300° (5x) 60° 26.0
9 Hex Map - K (2232, 541) 0° (0x) 60° 62.0
10 Blockade - Jungle Blockade 1 (2761, 157) 240° (4x) on top -
11 Hex Map - G (2871, 540) 60° (1x) 69.0
12 16 Space Strip - P (3163, 1048) 300° (5x) 26.0
13 Hex Map - I (3279, 1556) 300° (5x) 330° 79.0
14 Ending - Jungle (3094, 1878) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → M Starting - B 60° Hex Map - M 240° 6 7
2 M → F Hex Map - M 60° Hex Map - F 240° 1 2
3 F → D Hex Map - F 120° Hex Map - D 300° 3 5
4 D → Q Hex Map - D 60° 16 Space Strip - Q 240° 3 6
5 Q → K 16 Space Strip - Q 60° Hex Map - K 240° 1 4
6 K → G Hex Map - K 60° Hex Map - G 240° 1 3
7 G → P Hex Map - G 16 Space Strip - P 180° 1 2
8 P → I 16 Space Strip - P Hex Map - I 180° 4 9
9 I → Jungle Hex Map - I 330° Ending - Jungle 180° 3 6


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