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Setup for 3-Player a Game of Quest for El Dorado

Generated on 5/10/2026 10:17:45 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ec6979e1866043d0ab46707d53598d0b

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
Yellow 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 436
Difficulty: Difficult
Map Difficulty Score: 216.1

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Yellow Player Number T Rubble Blockade 6 X Jungle Blockade 5 U Rubble Blockade 3 P I K Sand Blockade 2 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 436 248 109
44%
47
19%
13
5%
6
2%
34
14%
6
2%
8
3%
19
8%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (345, -72) 240° (4x) on top -
3 Hex Map - T (455, 311) 300° (5x) 0°, 120° 75.0
4 Blockade - Jungle Blockade 5 (816, 329) 180° (3x) on top -
5 Hex Map - X (684, 854) 120° (2x) 300° 69.0
6 Blockade - Rubble Blockade 3 (607, 779) 120° (2x) on top -
7 Hex Map - U (228, 1166) 120° (2x) 77.0
8 16 Space Strip - P (320, 1556) 180° (3x) 26.0
9 Hex Map - I (228, 1944) 300° (5x) 79.0
10 Blockade - Sand Blockade 2 (589, 1962) 180° (3x) on top -
11 Hex Map - K (457, 2487) 180° (3x) 330° 62.0
12 Ending - Water (272, 2809) 330° (6x) - -
13 Tavern - Rubble (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → T Starting - A 60° Hex Map - T 240° 7 8
2 T → X Hex Map - T Hex Map - X 180° 4 8
3 X → U Hex Map - X 300° Hex Map - U 120° 7 13
4 U → R Hex Map - U 240° 16 Space Strip - R 60° 4 6
5 U → P Hex Map - U 16 Space Strip - P 180° 7 12
6 T → Rubble Hex Map - T 120° Tavern - Rubble 300° 6 7
7 P → I 16 Space Strip - P Hex Map - I 180° 7 15
8 I → K Hex Map - I Hex Map - K 180° 3 5
9 K → Water Hex Map - K 330° Ending - Water 180° 3 7


Generated with v11.1.11