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Setup for 4 Player a Game of Quest for El Dorado

Generated on 5/26/2025 5:05:30 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ec93f268b6c547f89f47e83665de49ef

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
White 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 450
Difficulty: Very Difficult
Map Difficulty Score: 415.0

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Yellow Player 4 - White Player Number I Sand Blockade 2 G Rubble Blockade 3 L Water Blockade 4 P F N Rubble Blockade 6 C Jungle Blockade 1 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 450 283 125
44%
57
20%
14
5%
6
2%
49
17%
8
3%
24
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (433, -259) 300° (5x) on top -
3 Hex Map - I (548, -156) 0° (0x) 120° 79.0
4 Blockade - Rubble Blockade 3 (981, -415) 300° (5x) on top -
5 Hex Map - G (1096, -312) 60° (1x) 69.0
6 Blockade - Water Blockade 4 (1184, -294) 180° (3x) on top -
7 Hex Map - L (1052, 231) 120° (2x) 69.0
8 16 Space Strip - P (980, 739) 300° (5x) 26.0
9 Hex Map - F (1005, 1247) 180° (3x) 60° 69.0
10 Blockade - Rubble Blockade 6 (1396, 1097) 240° (4x) on top -
11 Hex Map - N (1506, 1480) 60° (1x) 60° 49.0
12 Blockade - Jungle Blockade 1 (1805, 1486) 240° (4x) on top -
13 Hex Map - C (1915, 1869) 180° (3x) 90° 41.0
14 Ending - Water (2285, 1869) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → I Starting - A 120° Hex Map - I 300° 5 6
2 I → G Hex Map - I 120° Hex Map - G 300° 3 4
3 G → L Hex Map - G Hex Map - L 180° 5 9
4 L → P Hex Map - L 16 Space Strip - P 180° 3 6
5 P → F 16 Space Strip - P Hex Map - F 180° 1 2
6 F → N Hex Map - F 60° Hex Map - N 240° 7 8
7 N → R Hex Map - N 16 Space Strip - R 180° 1 2
8 N → C Hex Map - N 60° Hex Map - C 240° 5 6
9 C → Water Hex Map - C 90° Ending - Water 300° 3 6


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