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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/23/2026 10:07:01 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ecc2209758eb493b8c3e5db3c9823f5a

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 527
Difficulty: Very Difficult
Map Difficulty Score: 248.7

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number U Jungle Blockade 5 D Rubble Blockade 6 J Rubble Blockade 3 K Jungle Blockade 1 T Water Blockade 4 G Sand Blockade 2 W Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Hex Map - W 300° (5x) 73 37 11 8 3 1 4 0 1 7 2 0 0
15 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 527 308 133
43%
49
16%
17
6%
8
3%
57
19%
6
2%
14
5%
19
6%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 5 (433, -259) 300° (5x) on top -
3 Hex Map - U (548, -156) 240° (4x) 60°, 180° 77.0
4 Blockade - Rubble Blockade 6 (985, -384) 240° (4x) on top -
5 Hex Map - D (1095, -1) 300° (5x) 68.0
6 Blockade - Rubble Blockade 3 (1365, 17) 180° (3x) on top -
7 Hex Map - J (1233, 542) 120° (2x) 58.0
8 Blockade - Jungle Blockade 1 (1230, 560) 180° (3x) on top -
9 Hex Map - K (1098, 1085) 60° (1x) 62.0
10 Blockade - Water Blockade 4 (1095, 1103) 180° (3x) on top -
11 Hex Map - T (963, 1628) 180° (3x) 60° 75.0
12 Blockade - Sand Blockade 2 (1262, 1634) 240° (4x) on top -
13 Hex Map - G (1372, 2017) 180° (3x) 60° 69.0
14 Hex Map - W (1781, 2406) 300° (5x) 90° 73.0
15 Ending - Jungle (2151, 2406) 90° (2x) - -
16 Tavern - Sand (548, -506) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → U Starting - B 120° Hex Map - U 300° 5 8
2 U → D Hex Map - U 60° Hex Map - D 240° 5 9
3 D → J Hex Map - D Hex Map - J 180° 4 7
4 J → K Hex Map - J Hex Map - K 180° 5 7
5 K → T Hex Map - K Hex Map - T 180° 5 7
6 T → G Hex Map - T 60° Hex Map - G 240° 5 6
7 G → W Hex Map - G 60° Hex Map - W 240° 5 7
8 U → Sand Hex Map - U 180° Tavern - Sand 6 9
9 W → Jungle Hex Map - W 90° Ending - Jungle 300° 2 6


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