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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/31/2026 8:00:59 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ed1a71db26614ac4a98526dd47d77c54

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern
Map Traverse Score: 493
Difficulty: Difficult
Map Difficulty Score: 191.5

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number N Jungle Blockade 1 F Sand Blockade 2 U Rubble Blockade 3 W Jungle Blockade 5 L Water Blockade 4 Q T Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - F 240° (4x) 70 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - U 180° (3x) 78 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - W 240° (4x) 74 37 11 8 3 1 4 0 1 7 2 0 0
10 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - L 120° (2x) 70 37 26 3 2 1 2 3 0 0 0 0 0
12 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Hex Map - T 300° (5x) 77 37 6 6 3 2 9 1 0 10 0 0 0
14 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 493 286 120
42%
50
17%
16
6%
7
2%
46
16%
7
2%
16
6%
19
7%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Blockade - Jungle Blockade 1 (341, -415) 300° (5x) on top -
3 Hex Map - N (456, -312) 120° (2x) 60°, 180° 49.0
4 Blockade - Sand Blockade 2 (847, -462) 240° (4x) on top -
5 Hex Map - F (957, -79) 240° (4x) 70.0
6 Blockade - Rubble Blockade 3 (1136, -61) 180° (3x) on top -
7 Hex Map - U (1004, 464) 180° (3x) 60° 78.0
8 Blockade - Jungle Blockade 5 (1349, 392) 240° (4x) on top -
9 Hex Map - W (1459, 775) 240° (4x) 120° 74.0
10 Blockade - Water Blockade 4 (1800, 360) 300° (5x) on top -
11 Hex Map - L (1915, 463) 120° (2x) 60° 70.0
12 16 Space Strip - Q (2211, 734) 240° (4x) 120° 26.0
13 Hex Map - T (2652, 457) 300° (5x) 90° 77.0
14 Ending - Jungle (3022, 457) 90° (2x) - -
15 Tavern - Rubble (456, -662) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → N Starting - A 120° Hex Map - N 300° 7 8
2 N → F Hex Map - N 60° Hex Map - F 240° 3 5
3 F → U Hex Map - F Hex Map - U 180° 7 10
4 U → W Hex Map - U 60° Hex Map - W 240° 5 7
5 W → L Hex Map - W 120° Hex Map - L 300° 6 9
6 L → Q Hex Map - L 60° 16 Space Strip - Q 240° 7 10
7 Q → T 16 Space Strip - Q 120° Hex Map - T 300° 4 6
8 N → Rubble Hex Map - N 180° Tavern - Rubble 6 7
9 T → Jungle Hex Map - T 90° Ending - Jungle 300° 2 4


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