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Setup for 3-Player a Game of Quest for El Dorado

Generated on 6/5/2026 1:00:21 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ed51dc1e2a964ccdab433642f43be1fd

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 437
Difficulty: Difficult
Map Difficulty Score: 206.4

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Red Player 3 - Blue Player Number T Water Blockade 4 U Rubble Blockade 3 I Rubble Blockade 6 X Jungle Blockade 1 Q L Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 300° (5x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 437 248 108
44%
42
17%
14
6%
7
3%
39
16%
7
3%
6
2%
19
8%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Water Blockade 4 (345, -72) 240° (4x) on top -
3 Hex Map - T (455, 311) 240° (4x) 120°, 300° 75.0
4 Blockade - Rubble Blockade 3 (842, -26) 300° (5x) on top -
5 Hex Map - U (957, 77) 240° (4x) 77.0
6 Blockade - Rubble Blockade 6 (1136, 95) 180° (3x) on top -
7 Hex Map - I (1004, 620) 180° (3x) 300° 79.0
8 Blockade - Jungle Blockade 1 (881, 467) 120° (2x) on top -
9 Hex Map - X (502, 854) 300° (5x) 300° 69.0
10 16 Space Strip - Q (114, 972) 300° (5x) 26.0
11 Hex Map - L (230, 1480) 0° (0x) 30° 69.0
12 Ending - Water (415, 1802) 30° (1x) - -
13 Tavern - Sand (155, 489) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → T Starting - B 60° Hex Map - T 240° 7 8
2 T → U Hex Map - T 120° Hex Map - U 300° 6 9
3 U → I Hex Map - U Hex Map - I 180° 6 8
4 I → X Hex Map - I 300° Hex Map - X 120° 5 9
5 X → Q Hex Map - X 300° 16 Space Strip - Q 120° 7 14
6 Q → L 16 Space Strip - Q Hex Map - L 180° 4 10
7 T → Sand Hex Map - T 300° Tavern - Sand 120° 4 7
8 L → Water Hex Map - L 30° Ending - Water 240° 3 8


Generated with v11.2.6