Show QR Code with a link to this game setup

Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/30/2026 7:57:17 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ed5be1bed7804484a446438de1f25bed

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern
Map Traverse Score: 509
Difficulty: Very Difficult
Map Difficulty Score: 239.6

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number V Jungle Blockade 1 X Rubble Blockade 3 F Sand Blockade 2 I Rubble Blockade 6 T Water Blockade 4 M Jungle Blockade 5 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - V 0° (0x) 74 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 120° (2x) 70 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - F 120° (2x) 70 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - I 0° (0x) 80 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - T 0° (0x) 77 37 6 6 3 2 9 1 0 10 0 0 0
12 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - M 0° (0x) 92 37 18 4 8 1 2 1 3 0 0 0 0
14 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 509 271 103
38%
61
23%
22
8%
8
3%
28
10%
8
3%
17
6%
21
8%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 Blockade - Jungle Blockade 1 (299, 6) 240° (4x) on top -
3 Hex Map - V (409, 389) 0° (0x) 0°, 120° 74.0
4 Blockade - Rubble Blockade 3 (770, 407) 180° (3x) on top -
5 Hex Map - X (638, 932) 120° (2x) 300° 70.0
6 Blockade - Sand Blockade 2 (653, 1013) 120° (2x) on top -
7 Hex Map - F (274, 1400) 120° (2x) 70.0
8 Blockade - Rubble Blockade 6 (453, 1418) 180° (3x) on top -
9 Hex Map - I (321, 1943) 0° (0x) 300° 80.0
10 Blockade - Water Blockade 4 (290, 1946) 120° (2x) on top -
11 Hex Map - T (-89, 2333) 0° (0x) 240° 77.0
12 Blockade - Jungle Blockade 5 (-215, 1993) 60° (1x) on top -
13 Hex Map - M (-590, 2100) 0° (0x) 210° 92.0
14 Ending - Water (-775, 1778) 210° (4x) - -
15 Tavern - Rubble (709, 211) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 60° Hex Map - V 240° 6 8
2 V → X Hex Map - V Hex Map - X 180° 5 10
3 X → F Hex Map - X 300° Hex Map - F 120° 3 9
4 F → I Hex Map - F Hex Map - I 180° 7 10
5 I → T Hex Map - I 300° Hex Map - T 120° 3 5
6 V → Rubble Hex Map - V 120° Tavern - Rubble 300° 6 9
7 T → M Hex Map - T 240° Hex Map - M 60° 3 7
8 M → Water Hex Map - M 210° Ending - Water 60° 3 6


Generated with v11.2.9