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Setup for 2-Player a Game of Quest for El Dorado

Generated on 4/4/2026 5:01:03 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ee4df0d2835545368b844c8d7b3dd877

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
White 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 471
Difficulty: Very Difficult
Map Difficulty Score: 249.1

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - White Player 3 - Red Player 4 - White Player Number W Rubble Blockade 3 S Rubble Blockade 6 V Water Blockade 4 O N K Jungle Blockade 1 R C Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 16 Space Strip - R 300° (5x) 33 16 6 0 3 0 6 1 0 0 0 0 0
13 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 471 301 121
40%
69
23%
13
4%
5
2%
50
17%
6
2%
19
6%
13
4%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (391, -150) 240° (4x) on top -
3 Hex Map - W (501, 233) 120° (2x) 0°, 120° 73.0
4 Blockade - Rubble Blockade 6 (862, 251) 180° (3x) on top -
5 Hex Map - S (730, 776) 0° (0x) 55.0
6 Blockade - Water Blockade 4 (1000, 794) 180° (3x) on top -
7 Hex Map - V (868, 1319) 0° (0x) 73.0
8 16 Space Strip - O (778, 1709) 0° (0x) 38.0
9 Hex Map - N (777, 2097) 240° (4x) 60° 49.0
10 Blockade - Jungle Blockade 1 (1260, 1791) 240° (4x) on top -
11 Hex Map - K (1370, 2174) 180° (3x) 120° 62.0
12 16 Space Strip - R (1616, 1824) 300° (5x) 60° 33.0
13 Hex Map - C (2144, 1937) 300° (5x) 90° 41.0
14 Ending - Water (2514, 1937) 90° (2x) - -
15 Tavern - Rubble (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → W Starting - A 60° Hex Map - W 240° 5 9
2 W → S Hex Map - W Hex Map - S 180° 7 9
3 S → V Hex Map - S Hex Map - V 180° 7 12
4 V → O Hex Map - V 16 Space Strip - O 180° 5 9
5 O → N 16 Space Strip - O Hex Map - N 180° 8 12
6 W → Rubble Hex Map - W 120° Tavern - Rubble 300° 5 7
7 N → K Hex Map - N 60° Hex Map - K 240° 7 11
8 K → R Hex Map - K 120° 16 Space Strip - R 300° 5 8
9 R → C 16 Space Strip - R 60° Hex Map - C 240° 1 2
10 C → Water Hex Map - C 90° Ending - Water 300° 3 6


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