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Setup for 3-Player a Game of Quest for El Dorado

Generated on 8/18/2026 12:31:18 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ee58998498394ef7846e974bd782d211

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Yellow 3
Generate and render a Difficult map.
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 442
Difficulty: Very Difficult
Map Difficulty Score: 253.2

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - White Player 3 - Yellow Player Number P I E Rubble Blockade 6 H Sand Blockade 2 L Jungle Blockade 5 C Rubble Blockade 3 N Jungle Blockade 1 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 442 283 124
44%
62
22%
12
4%
6
2%
51
18%
6
2%
22
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - P (452, -234) 0° (0x) 120° 26.0
3 Hex Map - I (861, -546) 240° (4x) 79.0
4 Blockade - Rubble Blockade 6 (949, -528) 180° (3x) on top -
5 Hex Map - E (817, -3) 300° (5x) 70.0
6 Blockade - Sand Blockade 2 (814, 15) 180° (3x) on top -
7 Hex Map - H (682, 540) 300° (5x) 60° 59.0
8 Blockade - Jungle Blockade 5 (1119, 312) 240° (4x) on top -
9 Hex Map - L (1229, 695) 300° (5x) 69.0
10 Blockade - Rubble Blockade 3 (1408, 713) 180° (3x) on top -
11 Hex Map - C (1276, 1238) 180° (3x) 41.0
12 Blockade - Jungle Blockade 1 (1546, 1256) 180° (3x) on top -
13 Hex Map - N (1414, 1781) 60° (1x) 330° 49.0
14 Ending - Water (1229, 2103) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → P Starting - A 120° 16 Space Strip - P 300° 4 7
2 P → I 16 Space Strip - P 120° Hex Map - I 300° 1 2
3 I → E Hex Map - I Hex Map - E 180° 3 4
4 E → H Hex Map - E Hex Map - H 180° 7 11
5 H → L Hex Map - H 60° Hex Map - L 240° 7 13
6 L → C Hex Map - L Hex Map - C 180° 7 12
7 C → N Hex Map - C Hex Map - N 180° 5 6
8 N → Water Hex Map - N 330° Ending - Water 180° 3 6


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