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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/31/2026 2:23:16 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ee5f8986b43b4312a98637b6666631fd

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
White 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 402
Difficulty: Moderate
Map Difficulty Score: 127.2

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - White Player 3 - Red Player 4 - White Player Number V Rubble Blockade 3 X Jungle Blockade 5 M Sand Blockade 2 E Jungle Blockade 1 S Rubble Blockade 6 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
12 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 402 233 97
42%
49
21%
15
6%
6
3%
28
12%
6
3%
13
6%
13
6%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (387, -337) 300° (5x) on top -
3 Hex Map - V (502, -234) 300° (5x) 180°, 60° 73.0
4 Blockade - Jungle Blockade 5 (587, -752) 0° (0x) on top -
5 Hex Map - X (455, -777) 180° (3x) 180° 69.0
6 Blockade - Sand Blockade 2 (540, -1295) 0° (0x) on top -
7 Hex Map - M (408, -1320) 180° (3x) 120° 91.0
8 Blockade - Jungle Blockade 1 (749, -1735) 300° (5x) on top -
9 Hex Map - E (864, -1632) 300° (5x) 180° 70.0
10 Blockade - Rubble Blockade 6 (1040, -2150) 0° (0x) on top -
11 Hex Map - S (908, -2175) 180° (3x) 150° 55.0
12 Ending - Jungle (1093, -2497) 150° (3x) - -
13 Tavern - Sand (802, -56) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 120° Hex Map - V 300° 5 8
2 V → X Hex Map - V 180° Hex Map - X 5 12
3 X → M Hex Map - X 180° Hex Map - M 7 11
4 M → E Hex Map - M 120° Hex Map - E 300° 6 7
5 E → S Hex Map - E 180° Hex Map - S 5 7
6 V → Sand Hex Map - V 60° Tavern - Sand 240° 6 9
7 S → Jungle Hex Map - S 150° Ending - Jungle 3 7


Generated with v11.2.9