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Setup for 4-Player a Game of Quest for El Dorado

Generated on 4/7/2026 1:33:22 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ee8bd72fe654458fbb1299e86d17f8fb

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
Yellow 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 418
Difficulty: Difficult
Map Difficulty Score: 215.6

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Yellow Player 4 - White Player Number I Water Blockade 4 G Rubble Blockade 3 P C L Rubble Blockade 6 M Jungle Blockade 5 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 418 245 117
48%
42
17%
18
7%
6
2%
36
15%
7
3%
19
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Water Blockade 4 (391, -150) 240° (4x) on top -
3 Hex Map - I (501, 233) 240° (4x) 60° 79.0
4 Blockade - Rubble Blockade 3 (846, 161) 240° (4x) on top -
5 Hex Map - G (956, 544) 0° (0x) 300° 69.0
6 16 Space Strip - P (504, 778) 180° (3x) 300° 26.0
7 Hex Map - C (1, 934) 120° (2x) 240° 41.0
8 Blockade - Rubble Blockade 6 (-79, 516) 60° (1x) on top -
9 Hex Map - L (-454, 623) 240° (4x) 180° 69.0
10 Blockade - Jungle Blockade 5 (-369, 105) 0° (0x) on top -
11 Hex Map - M (-501, 80) 0° (0x) 150° 91.0
12 Ending - Jungle (-316, -242) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → I Starting - B 60° Hex Map - I 240° 7 8
2 I → G Hex Map - I 60° Hex Map - G 240° 6 9
3 G → P Hex Map - G 300° 16 Space Strip - P 120° 4 7
4 P → C 16 Space Strip - P 300° Hex Map - C 120° 4 5
5 C → L Hex Map - C 240° Hex Map - L 60° 5 8
6 L → M Hex Map - L 180° Hex Map - M 7 10
7 M → F Hex Map - M 120° Hex Map - F 300° 2 4
8 M → Jungle Hex Map - M 150° Ending - Jungle 3 6


Generated with v11.1.5