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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/14/2026 4:10:03 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=eeaa2f6d58dc4bd69a4fcdbe90c28d36

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 457
Difficulty: Difficult
Map Difficulty Score: 197.8

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number R X P F U Rubble Blockade 3 K Jungle Blockade 5 T Sand Blockade 2 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - R 120° (2x) 33 16 6 0 3 0 6 1 0 0 0 0 0
3 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
5 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 457 263 110
42%
49
19%
14
5%
6
2%
40
15%
8
3%
11
4%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - R (384, -116) 120° (2x) 60° 33.0
3 Hex Map - X (774, 231) 180° (3x) 0°, 120° 69.0
4 16 Space Strip - P (884, 739) 300° (5x) 26.0
5 Hex Map - F (909, 1247) 0° (0x) 300° 69.0
6 Blockade - Rubble Blockade 3 (832, 1172) 120° (2x) on top -
7 Hex Map - U (453, 1559) 120° (2x) 300° 77.0
8 Blockade - Jungle Blockade 5 (376, 1484) 120° (2x) on top -
9 Hex Map - K (-3, 1871) 300° (5x) 240° 62.0
10 Blockade - Sand Blockade 2 (-129, 1531) 60° (1x) on top -
11 Hex Map - T (-504, 1638) 60° (1x) 270° 75.0
12 Ending - Water (-874, 1638) 270° (5x) - -
13 Tavern - Sand (1074, 53) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → R Starting - A 120° 16 Space Strip - R 300° 5 7
2 R → X 16 Space Strip - R 60° Hex Map - X 240° 4 7
3 X → P Hex Map - X 16 Space Strip - P 180° 4 10
4 P → F 16 Space Strip - P Hex Map - F 180° 4 9
5 F → U Hex Map - F 300° Hex Map - U 120° 7 9
6 U → K Hex Map - U 300° Hex Map - K 120° 7 12
7 K → T Hex Map - K 240° Hex Map - T 60° 7 9
8 X → Sand Hex Map - X 120° Tavern - Sand 300° 6 9
9 T → Water Hex Map - T 270° Ending - Water 120° 3 6


Generated with v11.2.9