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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/5/2026 4:15:15 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=eef0fd0cad914c89b5b092013c5f0229

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 467
Difficulty: Moderate
Map Difficulty Score: 148.3

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number U Water Blockade 4 S Jungle Blockade 5 X Rubble Blockade 3 G Sand Blockade 2 C Jungle Blockade 1 K Rubble Blockade 6 N Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
15 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 467 308 138
45%
54
18%
7
2%
6
2%
61
20%
6
2%
16
5%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Water Blockade 4 (345, -72) 240° (4x) on top -
3 Hex Map - U (455, 311) 240° (4x) 120°, 300° 77.0
4 Blockade - Jungle Blockade 5 (796, -104) 300° (5x) on top -
5 Hex Map - S (911, -1) 300° (5x) 120° 55.0
6 Blockade - Rubble Blockade 3 (1252, -416) 300° (5x) on top -
7 Hex Map - X (1367, -313) 300° (5x) 180° 69.0
8 Blockade - Sand Blockade 2 (1452, -831) 0° (0x) on top -
9 Hex Map - G (1320, -856) 180° (3x) 180° 69.0
10 Blockade - Jungle Blockade 1 (1405, -1374) 0° (0x) on top -
11 Hex Map - C (1273, -1399) 180° (3x) 180° 41.0
12 Blockade - Rubble Blockade 6 (1449, -1917) 0° (0x) on top -
13 Hex Map - K (1317, -1942) 0° (0x) 180° 62.0
14 Hex Map - N (1361, -2485) 180° (3x) 150° 49.0
15 Ending - Water (1546, -2807) 150° (3x) - -
16 Tavern - Rubble (155, 489) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → U Starting - B 60° Hex Map - U 240° 7 8
2 U → S Hex Map - U 120° Hex Map - S 300° 7 9
3 S → X Hex Map - S 120° Hex Map - X 300° 7 12
4 X → G Hex Map - X 180° Hex Map - G 7 13
5 G → C Hex Map - G 180° Hex Map - C 7 8
6 C → K Hex Map - C 180° Hex Map - K 7 10
7 K → N Hex Map - K 180° Hex Map - N 7 10
8 U → Rubble Hex Map - U 300° Tavern - Rubble 120° 5 8
9 N → Water Hex Map - N 150° Ending - Water 3 6


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