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Setup for 4-Player a Game of Quest for El Dorado

Generated on 3/10/2026 3:44:14 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ef35eccbb2c64ed183cde974d0c2c429

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Red 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + 16 cave tokens in stacks of 4
Map Traverse Score: 296
Difficulty: Easy
Map Difficulty Score: 96.4

10 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
B Player 1 - White Player 2 - Blue Player 3 - Red Player 4 - Yellow Player Number Q G N Jungle Blockade 5 C Water Blockade 4 F Rubble Blockade 6 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 296 207 91
44%
37
18%
6
3%
4
2%
42
20%
4
2%
23
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 16 Space Strip - Q (430, -38) 300° (5x) 120° 26.0
3 Hex Map - G (768, -237) 60° (1x) 69.0
4 Blockade - Jungle Blockade 5 (947, -219) 180° (3x) on top -
5 Hex Map - N (815, 306) 180° (3x) 300° 49.0
6 Blockade - Water Blockade 4 (692, 153) 120° (2x) on top -
7 Hex Map - C (313, 540) 300° (5x) 41.0
8 Blockade - Rubble Blockade 6 (401, 558) 180° (3x) on top -
9 Hex Map - F (269, 1083) 0° (0x) 30° 69.0
10 Ending - Jungle (454, 1405) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → Q Starting - B 120° 16 Space Strip - Q 300° 5 6
2 Q → G 16 Space Strip - Q 120° Hex Map - G 300° 6 9
3 G → N Hex Map - G Hex Map - N 180° 6 7
4 N → C Hex Map - N 300° Hex Map - C 120° 7 8
5 C → F Hex Map - C Hex Map - F 180° 7 10
6 F → Jungle Hex Map - F 30° Ending - Jungle 240° 2 4


Generated with v9.4.3