Setup for 2 Player a Game of Quest for El Dorado

Originally generated on 5/21/2023 2:39:12 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ef74916040474660b685e18b91314afd

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Moderate map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles
Map Traverse Score: 385
Difficulty: Difficult
Map Difficulty Score: 180.6

8 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number R G P M J K Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - R 120° (2x) 33 16 6 0 3 0 6 1 0 0 0 0 0
3 Hex Map - G 60° (1x) 70 37 17 0 3 1 13 1 2 0 0 0 0
4 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
5 Hex Map - M 240° (4x) 92 37 18 4 8 1 2 1 3 0 0 0 0
6 Hex Map - J 240° (4x) 59 37 6 9 1 1 10 1 9 0 0 0 0
7 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 385 220 111
50%
29
13%
16
7%
4
2%
37
17%
7
3%
16
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 16 Space Strip - R (430, -38) 120° (2x) 120° 33.0
3 Hex Map - G (814, -159) 60° (1x) 70.0
4 16 Space Strip - P (1106, 349) 120° (2x) 26.0
5 Hex Map - M (1131, 857) 240° (4x) 92.0
6 Hex Map - J (996, 1400) 240° (4x) 59.0
7 Hex Map - K (1043, 1943) 0° (0x) 330° 62.0
8 Ending - Jungle (858, 2265) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → R Starting - A 120° 16 Space Strip - R 300° 4 5
2 R → G 16 Space Strip - R 120° Hex Map - G 300° 4 6
3 G → P Hex Map - G 16 Space Strip - P 180° 1 2
4 P → M 16 Space Strip - P Hex Map - M 180° 3 4
5 M → J Hex Map - M Hex Map - J 180° 3 4
6 J → K Hex Map - J Hex Map - K 180° 7 11
7 K → Jungle Hex Map - K 330° Ending - Jungle 180° 3 7