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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/13/2026 4:12:35 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f01ecc95e2394ecf807332446c8bde97

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 11 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 597
Difficulty: Very Difficult
Map Difficulty Score: 801.1

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Blue Player 3 - White Player 4 - Blue Player Number O U S Sand Blockade 2 W Rubble Blockade 3 H Jungle Blockade 5 C Rubble Blockade 6 F Jungle Blockade 1 K I Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - W 300° (5x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
15 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
16 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
17 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 597 360 143
40%
71
20%
18
5%
8
2%
66
18%
7
2%
28
8%
11
3%
8
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - O (204, 427) 60° (1x) 120° 38.0
3 Hex Map - U (599, 72) 240° (4x) 0°, 120° 77.0
4 Blockade - Sand Blockade 2 (687, 90) 180° (3x) on top -
5 Hex Map - S (555, 615) 240° (4x) 300° 55.0
6 Blockade - Rubble Blockade 3 (386, 384) 120° (2x) on top -
7 Hex Map - W (7, 771) 300° (5x) 73.0
8 Blockade - Jungle Blockade 5 (368, 789) 180° (3x) on top -
9 Hex Map - H (236, 1314) 0° (0x) 59.0
10 Blockade - Rubble Blockade 6 (688, 1332) 180° (3x) on top -
11 Hex Map - C (556, 1857) 180° (3x) 41.0
12 Blockade - Jungle Blockade 1 (826, 1875) 180° (3x) on top -
13 Hex Map - F (694, 2400) 180° (3x) 69.0
14 Hex Map - K (559, 2943) 300° (5x) 300° 62.0
15 Hex Map - I (241, 3489) 120° (2x) 330° 79.0
16 Ending - Water (56, 3811) 330° (6x) - -
17 Tavern - Rubble (899, -106) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → O Starting - B 60° 16 Space Strip - O 240° 3 4
2 O → U 16 Space Strip - O 120° Hex Map - U 300° 3 7
3 U → S Hex Map - U Hex Map - S 180° 5 7
4 S → W Hex Map - S 300° Hex Map - W 120° 3 5
5 W → N Hex Map - W 240° Hex Map - N 60° 3 4
6 U → Rubble Hex Map - U 120° Tavern - Rubble 300° 6 7
7 W → H Hex Map - W Hex Map - H 180° 3 7
8 H → C Hex Map - H Hex Map - C 180° 1 3
9 C → F Hex Map - C Hex Map - F 180° 2 3
10 F → R Hex Map - F 300° 16 Space Strip - R 120° 1 3
11 F → K Hex Map - F Hex Map - K 180° 5 10
12 K → I Hex Map - K 300° Hex Map - I 120° 1 2
13 I → Water Hex Map - I 330° Ending - Water 180° 3 9


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