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Setup for 4-Player a Game of Quest for El Dorado

Generated on 8/21/2026 1:45:26 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f02d784e095942d3bfff24443abf3ceb

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Yellow 3
Red 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 399
Difficulty: Moderate
Map Difficulty Score: 138.9

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - White Player 3 - Yellow Player 4 - Red Player Number J Rubble Blockade 6 X Jungle Blockade 5 M Water Blockade 4 S Jungle Blockade 1 U Rubble Blockade 3 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
12 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 399 233 90
39%
41
18%
14
6%
6
3%
43
18%
5
2%
14
6%
11
5%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (345, -72) 240° (4x) on top -
3 Hex Map - J (455, 311) 240° (4x) 0°, 120° 58.0
4 Blockade - Jungle Blockade 5 (543, 329) 180° (3x) on top -
5 Hex Map - X (411, 854) 120° (2x) 300° 69.0
6 Blockade - Water Blockade 4 (334, 779) 120° (2x) on top -
7 Hex Map - M (-45, 1166) 180° (3x) 300° 91.0
8 Blockade - Jungle Blockade 1 (-122, 1091) 120° (2x) on top -
9 Hex Map - S (-501, 1478) 120° (2x) 55.0
10 Blockade - Rubble Blockade 3 (-413, 1496) 180° (3x) on top -
11 Hex Map - U (-545, 2021) 180° (3x) 30° 77.0
12 Ending - Jungle (-360, 2343) 30° (1x) - -
13 Tavern - Sand (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → J Starting - A 60° Hex Map - J 240° 7 8
2 J → X Hex Map - J Hex Map - X 180° 7 11
3 X → M Hex Map - X 300° Hex Map - M 120° 6 12
4 M → S Hex Map - M 300° Hex Map - S 120° 6 8
5 S → U Hex Map - S Hex Map - U 180° 7 9
6 J → Sand Hex Map - J 120° Tavern - Sand 300° 6 7
7 U → Jungle Hex Map - U 30° Ending - Jungle 240° 3 7


Generated with v11.2.9