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Setup for 4 Player a Game of Quest for El Dorado

Generated on 5/22/2025 6:13:41 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f0e90e952bfb4004b01959e042755962

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
White 3
Red 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 527
Difficulty: Very Difficult
Map Difficulty Score: 668.1

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - White Player 4 - Red Player Number E Water Blockade 4 I Jungle Blockade 1 K Sand Blockade 2 D Rubble Blockade 3 G Rubble Blockade 6 M Jungle Blockade 5 O Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 527 284 153
54%
32
11%
27
10%
6
2%
39
14%
7
2%
20
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (207, 162) 240° (4x) on top -
3 Hex Map - E (317, 545) 300° (5x) 60° 70.0
4 Blockade - Jungle Blockade 1 (708, 395) 240° (4x) on top -
5 Hex Map - I (818, 778) 180° (3x) 300° 79.0
6 Blockade - Sand Blockade 2 (879, 937) 120° (2x) on top -
7 Hex Map - K (500, 1324) 60° (1x) 300° 62.0
8 Blockade - Rubble Blockade 3 (469, 1327) 120° (2x) on top -
9 Hex Map - D (90, 1714) 0° (0x) 300° 68.0
10 Blockade - Rubble Blockade 6 (-79, 1483) 120° (2x) on top -
11 Hex Map - G (-458, 1870) 180° (3x) 240° 69.0
12 Blockade - Jungle Blockade 5 (-722, 1764) 60° (1x) on top -
13 Hex Map - M (-1097, 1871) 120° (2x) 300° 91.0
14 16 Space Strip - O (-1503, 2183) 0° (0x) 330° 38.0
15 Ending - Jungle (-1739, 2348) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → E Starting - A 60° Hex Map - E 240° 1 2
2 E → I Hex Map - E 60° Hex Map - I 240° 5 6
3 I → K Hex Map - I 300° Hex Map - K 120° 1 3
4 K → R Hex Map - K 16 Space Strip - R 180° 4 5
5 K → D Hex Map - K 300° Hex Map - D 120° 5 10
6 D → G Hex Map - D 300° Hex Map - G 120° 3 5
7 G → M Hex Map - G 240° Hex Map - M 60° 1 2
8 M → O Hex Map - M 300° 16 Space Strip - O 120° 3 4
9 O → Jungle 16 Space Strip - O 330° Ending - Jungle 180° 3 8


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