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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/23/2026 10:06:38 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f13b9720abc64ebc99552feab465ced8

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 557
Difficulty: Very Difficult
Map Difficulty Score: 435.3

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number W Rubble Blockade 3 T Rubble Blockade 6 E Jungle Blockade 5 V Sand Blockade 2 L Jungle Blockade 1 I Water Blockade 4 D Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - W 300° (5x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
15 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 557 308 131
43%
64
21%
24
8%
9
3%
37
12%
8
3%
12
4%
21
7%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (295, -493) 300° (5x) on top -
3 Hex Map - W (410, -390) 300° (5x) 60°, 180° 73.0
4 Blockade - Rubble Blockade 6 (847, -618) 240° (4x) on top -
5 Hex Map - T (957, -235) 120° (2x) 120° 75.0
6 Blockade - Jungle Blockade 5 (1252, -728) 300° (5x) on top -
7 Hex Map - E (1367, -625) 240° (4x) 180° 70.0
8 Blockade - Sand Blockade 2 (1634, -1143) 0° (0x) on top -
9 Hex Map - V (1502, -1168) 120° (2x) 120° 73.0
10 Blockade - Jungle Blockade 1 (1797, -1661) 300° (5x) on top -
11 Hex Map - L (1912, -1558) 120° (2x) 60° 69.0
12 Blockade - Water Blockade 4 (2349, -1786) 240° (4x) on top -
13 Hex Map - I (2459, -1403) 240° (4x) 120° 79.0
14 Hex Map - D (2869, -1793) 60° (1x) 90° 68.0
15 Ending - Jungle (3239, -1793) 90° (2x) - -
16 Tavern - Sand (410, -740) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → W Starting - A 120° Hex Map - W 300° 5 7
2 W → T Hex Map - W 60° Hex Map - T 240° 2 5
3 T → E Hex Map - T 120° Hex Map - E 300° 5 6
4 E → V Hex Map - E 180° Hex Map - V 5 7
5 V → L Hex Map - V 120° Hex Map - L 300° 3 8
6 L → I Hex Map - L 60° Hex Map - I 240° 5 7
7 I → D Hex Map - I 120° Hex Map - D 300° 5 9
8 W → Sand Hex Map - W 180° Tavern - Sand 6 7
9 D → Jungle Hex Map - D 90° Ending - Jungle 300° 1 4


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