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Setup for 4-Player a Game of Quest for El Dorado

Generated on 10/30/2026 9:26:24 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f13e10a22a86475f9e57a37dc5e91c53

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
White 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 471
Difficulty: Very Difficult
Map Difficulty Score: 392.0

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - White Player 4 - Yellow Player Number W Rubble Blockade 6 U Sand Blockade 2 R P M S Water Blockade 4 L Jungle Blockade 1 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 16 Space Strip - R 60° (1x) 33 16 6 0 3 0 6 1 0 0 0 0 0
7 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
8 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
9 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
10 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
11 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
12 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
13 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
14 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 471 264 110
42%
51
19%
21
8%
6
2%
43
16%
7
3%
7
3%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (299, 6) 240° (4x) on top -
3 Hex Map - W (409, 389) 120° (2x) 0°, 120° 73.0
4 Blockade - Sand Blockade 2 (406, 407) 180° (3x) on top -
5 Hex Map - U (274, 932) 120° (2x) 240° 77.0
6 16 Space Strip - R (-161, 891) 60° (1x) 300° 33.0
7 16 Space Strip - P (-576, 891) 300° (5x) 0° 26.0
8 Hex Map - M (-369, 1399) 240° (4x) 0° 91.0
9 Blockade - Water Blockade 4 (-372, 1417) 180° (3x) on top -
10 Hex Map - S (-504, 1942) 0° (0x) 300° 55.0
11 Blockade - Jungle Blockade 1 (-673, 1711) 120° (2x) on top -
12 Hex Map - L (-1052, 2098) 240° (4x) 270° 69.0
13 Ending - Water (-1422, 2098) 270° (5x) - -
14 Tavern - Sand (709, 211) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → W Starting - A 60° Hex Map - W 240° 5 9
2 W → U Hex Map - W 0° Hex Map - U 180° 5 8
3 U → R Hex Map - U 240° 16 Space Strip - R 60° 4 6
4 R → P 16 Space Strip - R 300° 16 Space Strip - P 120° 1 2
5 P → M 16 Space Strip - P 0° Hex Map - M 180° 3 6
6 M → S Hex Map - M 0° Hex Map - S 180° 3 5
7 S → L Hex Map - S 300° Hex Map - L 120° 5 8
8 W → Sand Hex Map - W 120° Tavern - Sand 300° 5 7
9 L → Water Hex Map - L 270° Ending - Water 120° 3 8


Generated with v11.2.9