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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/6/2026 6:04:57 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f1a2280f210b40ee856641d6c88b0a2b

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
White 2 & 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades
Map Traverse Score: 532
Difficulty: Very Difficult
Map Difficulty Score: 294.2

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Yellow Player 2 - White Player 3 - Yellow Player 4 - White Player Number O D K Water Blockade 4 J Jungle Blockade 5 M Rubble Blockade 3 R E H Sand Blockade 2 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 Hex Map - D 240° (4x) 69 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - J 180° (3x) 59 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - M 120° (2x) 92 37 18 4 8 1 2 1 3 0 0 0 0
10 16 Space Strip - R 300° (5x) 33 16 6 0 3 0 6 1 0 0 0 0 0
11 Hex Map - E 60° (1x) 71 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - H 180° (3x) 60 37 12 10 0 1 14 0 0 0 0 0 0
14 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 532 298 142
48%
45
15%
23
8%
6
2%
50
17%
7
2%
25
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 43.0
2 16 Space Strip - O (342, 193) 240° (4x) 60° 38.0
3 Hex Map - D (645, 462) 240° (4x) 300° 69.0
4 Blockade - Water Blockade 4 (522, 309) 120° (2x) on top -
5 Hex Map - K (143, 696) 60° (1x) 300° 62.0
6 Blockade - Jungle Blockade 5 (-72, 387) 120° (2x) on top -
7 Hex Map - J (-451, 774) 180° (3x) 59.0
8 Blockade - Rubble Blockade 3 (-545, 792) 180° (3x) on top -
9 Hex Map - M (-677, 1317) 120° (2x) 300° 92.0
10 16 Space Strip - R (-1111, 1357) 300° (5x) 240° 33.0
11 Hex Map - E (-1593, 1164) 60° (1x) 240° 71.0
12 Blockade - Sand Blockade 2 (-1581, 590) 60° (1x) on top -
13 Hex Map - H (-1956, 697) 180° (3x) 210° 60.0
14 Ending - Jungle (-2141, 375) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → O Starting - A 60° 16 Space Strip - O 240° 8 12
2 O → D 16 Space Strip - O 60° Hex Map - D 240° 5 11
3 D → K Hex Map - D 300° Hex Map - K 120° 5 13
4 K → J Hex Map - K 300° Hex Map - J 120° 3 5
5 J → M Hex Map - J Hex Map - M 180° 3 8
6 M → R Hex Map - M 300° 16 Space Strip - R 120° 4 5
7 R → E 16 Space Strip - R 240° Hex Map - E 60° 3 4
8 E → H Hex Map - E 240° Hex Map - H 60° 3 4
9 H → Jungle Hex Map - H 210° Ending - Jungle 60° 3 9


Generated with v11.2.8