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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/1/2025 9:17:51 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f21c6307801646b4bc67416e4185cee9

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
White 3
Red 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 580
Difficulty: Very Difficult
Map Difficulty Score: 832.1

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - White Player 4 - Red Player Number W Jungle Blockade 1 V Jungle Blockade 5 T Water Blockade 4 N Sand Blockade 2 L Rubble Blockade 3 G Rubble Blockade 6 F J Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - W 180° (3x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
15 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
16 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
17 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 580 345 131
38%
73
21%
18
5%
9
3%
56
16%
10
3%
25
7%
21
6%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 1 (249, -571) 300° (5x) on top -
3 Hex Map - W (364, -468) 180° (3x) 180°, 60° 73.0
4 Blockade - Jungle Blockade 5 (540, -986) 0° (0x) on top -
5 Hex Map - V (408, -1011) 120° (2x) 180° 73.0
6 Blockade - Water Blockade 4 (584, -1529) 0° (0x) on top -
7 Hex Map - T (452, -1554) 60° (1x) 120° 75.0
8 Blockade - Sand Blockade 2 (655, -2203) 300° (5x) on top -
9 Hex Map - N (770, -2100) 240° (4x) 60° 49.0
10 Blockade - Rubble Blockade 3 (1069, -2094) 240° (4x) on top -
11 Hex Map - L (1179, -1711) 0° (0x) 60° 69.0
12 Blockade - Rubble Blockade 6 (1616, -1939) 240° (4x) on top -
13 Hex Map - G (1726, -1556) 300° (5x) 60° 69.0
14 Hex Map - F (2227, -1323) 60° (1x) 120° 69.0
15 Hex Map - J (2545, -1869) 240° (4x) 90° 58.0
16 Ending - Water (2915, -1869) 90° (2x) - -
17 Tavern - Rubble (664, -290) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → W Starting - B 120° Hex Map - W 300° 1 4
2 W → V Hex Map - W 180° Hex Map - V 5 8
3 V → T Hex Map - V 180° Hex Map - T 7 12
4 T → N Hex Map - T 120° Hex Map - N 300° 1 3
5 N → L Hex Map - N 60° Hex Map - L 240° 5 8
6 W → Rubble Hex Map - W 60° Tavern - Rubble 240° 6 7
7 L → G Hex Map - L 60° Hex Map - G 240° 5 8
8 G → F Hex Map - G 60° Hex Map - F 240° 7 10
9 F → J Hex Map - F 120° Hex Map - J 300° 1 2
10 J → Water Hex Map - J 90° Ending - Water 300° 3 6


Generated with v6.10.6