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Setup for 3-Player a Game of Quest for El Dorado

Generated on 9/16/2026 7:36:38 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f244c1abfd3a4094afaeafc705e3a1e5

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 370
Difficulty: Very Difficult
Map Difficulty Score: 248.7

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Red Player Number V Jungle Blockade 5 T Water Blockade 4 O X F Jungle Blockade 1 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 370 210 73
35%
49
23%
13
6%
6
3%
24
11%
6
3%
15
7%
21
10%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (479, -181) 300° (5x) on top -
3 Hex Map - V (594, -78) 240° (4x) 180°, 60° 73.0
4 Blockade - Water Blockade 4 (406, -596) 0° (0x) on top -
5 Hex Map - T (274, -621) 180° (3x) 120° 75.0
6 16 Space Strip - O (754, -818) 240° (4x) 120° 38.0
7 Hex Map - X (1103, -1251) 180° (3x) 180° 69.0
8 Blockade - Jungle Blockade 1 (1461, -1769) 0° (0x) on top -
9 Hex Map - F (1329, -1794) 240° (4x) 210° 69.0
10 Ending - Jungle (1144, -2116) 210° (4x) - -
11 Tavern - Rubble (894, 100) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 120° Hex Map - V 300° 3 6
2 V → T Hex Map - V 180° Hex Map - T 1 2
3 T → O Hex Map - T 120° 16 Space Strip - O 300° 3 5
4 O → X 16 Space Strip - O 120° Hex Map - X 300° 3 4
5 X → F Hex Map - X 180° Hex Map - F 3 5
6 V → Rubble Hex Map - V 60° Tavern - Rubble 240° 6 10
7 F → Jungle Hex Map - F 210° Ending - Jungle 60° 2 4


Generated with v11.2.9