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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/13/2026 3:56:06 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f24b1dc1e3ba43b59be06606ec795456

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 414
Difficulty: Easy
Map Difficulty Score: 123.1

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number N Jungle Blockade 5 X Rubble Blockade 3 U Rubble Blockade 6 O T J Sand Blockade 2 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 414 248 84
34%
48
19%
12
5%
6
2%
51
21%
4
2%
18
7%
19
8%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (345, -72) 240° (4x) on top -
3 Hex Map - N (455, 311) 240° (4x) 120°, 300° 49.0
4 Blockade - Rubble Blockade 3 (842, -26) 300° (5x) on top -
5 Hex Map - X (957, 77) 240° (4x) 60° 69.0
6 Blockade - Rubble Blockade 6 (1348, -73) 240° (4x) on top -
7 Hex Map - U (1458, 310) 240° (4x) 77.0
8 16 Space Strip - O (1550, 700) 0° (0x) 300° 38.0
9 Hex Map - T (1093, 934) 120° (2x) 75.0
10 Blockade - Sand Blockade 2 (1181, 952) 180° (3x) on top -
11 Hex Map - J (1049, 1477) 180° (3x) 30° 58.0
12 Ending - Water (1234, 1799) 30° (1x) - -
13 Tavern - Rubble (155, 489) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → N Starting - A 60° Hex Map - N 240° 7 8
2 N → X Hex Map - N 120° Hex Map - X 300° 7 10
3 X → U Hex Map - X 60° Hex Map - U 240° 7 13
4 U → O Hex Map - U 16 Space Strip - O 180° 6 9
5 O → T 16 Space Strip - O 300° Hex Map - T 120° 4 6
6 T → J Hex Map - T Hex Map - J 180° 7 8
7 N → Rubble Hex Map - N 300° Tavern - Rubble 120° 6 7
8 J → Water Hex Map - J 30° Ending - Water 240° 3 6


Generated with v11.2.9