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Setup for 2-Player a Game of Quest for El Dorado

Generated on 5/6/2026 1:31:55 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f2dae96d24b746a9a00d2f75b47b1943

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 490
Difficulty: Very Difficult
Map Difficulty Score: 385.1

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number L Jungle Blockade 5 G Sand Blockade 2 D Water Blockade 4 J Rubble Blockade 6 N Jungle Blockade 1 Q O F Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
14 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
15 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 490 299 137
46%
53
18%
15
5%
6
2%
53
18%
8
3%
27
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (253, 84) 240° (4x) on top -
3 Hex Map - L (363, 467) 180° (3x) 60° 69.0
4 Blockade - Sand Blockade 2 (662, 473) 240° (4x) on top -
5 Hex Map - G (772, 856) 0° (0x) 300° 69.0
6 Blockade - Water Blockade 4 (649, 703) 120° (2x) on top -
7 Hex Map - D (270, 1090) 240° (4x) 240° 68.0
8 Blockade - Rubble Blockade 6 (98, 828) 60° (1x) on top -
9 Hex Map - J (-277, 935) 0° (0x) 300° 58.0
10 Blockade - Jungle Blockade 1 (-354, 860) 120° (2x) on top -
11 Hex Map - N (-733, 1247) 120° (2x) 240° 49.0
12 16 Space Strip - Q (-938, 816) 240° (4x) 180° 26.0
13 16 Space Strip - O (-1079, 348) 300° (5x) 180° 38.0
14 Hex Map - F (-1380, -163) 300° (5x) 150° 69.0
15 Ending - Water (-1195, -485) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → L Starting - B 60° Hex Map - L 240° 3 6
2 L → G Hex Map - L 60° Hex Map - G 240° 5 8
3 G → D Hex Map - G 300° Hex Map - D 120° 5 6
4 D → J Hex Map - D 240° Hex Map - J 60° 3 8
5 J → N Hex Map - J 300° Hex Map - N 120° 7 8
6 N → Q Hex Map - N 240° 16 Space Strip - Q 60° 3 5
7 Q → O 16 Space Strip - Q 180° 16 Space Strip - O 1 2
8 O → F 16 Space Strip - O 180° Hex Map - F 1 2
9 F → Water Hex Map - F 150° Ending - Water 3 7


Generated with v11.1.11