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Setup for 3-Player a Game of Quest for El Dorado

Generated on 6/22/2026 3:17:33 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f308802af732434ea70f80f5a088daf8

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
Yellow 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 474
Difficulty: Very Difficult
Map Difficulty Score: 236.0

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Yellow Player Number S Rubble Blockade 6 X Water Blockade 4 H Rubble Blockade 3 L Jungle Blockade 1 V Sand Blockade 2 C Jungle Blockade 5 J Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
12 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
15 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 474 308 110
36%
78
25%
7
2%
8
3%
58
19%
8
3%
20
6%
13
4%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (479, -181) 300° (5x) on top -
3 Hex Map - S (594, -78) 120° (2x) 180°, 60° 55.0
4 Blockade - Water Blockade 4 (497, -596) 0° (0x) on top -
5 Hex Map - X (365, -621) 300° (5x) 120° 69.0
6 Blockade - Rubble Blockade 3 (660, -1114) 300° (5x) on top -
7 Hex Map - H (775, -1011) 240° (4x) 120° 59.0
8 Blockade - Jungle Blockade 1 (1116, -1426) 300° (5x) on top -
9 Hex Map - L (1231, -1323) 60° (1x) 60° 69.0
10 Blockade - Sand Blockade 2 (1668, -1551) 240° (4x) on top -
11 Hex Map - V (1778, -1168) 120° (2x) 60° 73.0
12 Blockade - Jungle Blockade 5 (2215, -1396) 240° (4x) on top -
13 Hex Map - C (2325, -1013) 300° (5x) 60° 41.0
14 Hex Map - J (2734, -624) 120° (2x) 30° 58.0
15 Ending - Water (2919, -302) 30° (1x) - -
16 Tavern - Sand (894, 100) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 120° Hex Map - S 300° 5 7
2 S → X Hex Map - S 180° Hex Map - X 5 10
3 X → H Hex Map - X 120° Hex Map - H 300° 5 13
4 H → L Hex Map - H 120° Hex Map - L 300° 7 14
5 L → V Hex Map - L 60° Hex Map - V 240° 5 10
6 S → Sand Hex Map - S 60° Tavern - Sand 240° 6 8
7 V → C Hex Map - V 60° Hex Map - C 240° 5 7
8 C → J Hex Map - C 60° Hex Map - J 240° 5 6
9 J → Water Hex Map - J 30° Ending - Water 240° 3 6


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