Show QR Code with a link to this game setup

Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/20/2026 7:02:27 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f357013cf1ed4b1c8347475702917779

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 440
Difficulty: Very Difficult
Map Difficulty Score: 249.9

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number F Water Blockade 4 D Jungle Blockade 5 M Rubble Blockade 6 G Rubble Blockade 3 R K Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 16 Space Strip - R 180° (3x) 33 16 6 0 3 0 6 1 0 0 0 0 0
11 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 440 245 132
54%
31
13%
21
9%
5
2%
33
13%
8
3%
15
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (437, -228) 240° (4x) on top -
3 Hex Map - F (547, 155) 300° (5x) 60° 69.0
4 Blockade - Jungle Blockade 5 (984, -73) 240° (4x) on top -
5 Hex Map - D (1094, 310) 240° (4x) 300° 68.0
6 Blockade - Rubble Blockade 6 (1109, 391) 120° (2x) on top -
7 Hex Map - M (730, 778) 120° (2x) 300° 91.0
8 Blockade - Rubble Blockade 3 (561, 547) 120° (2x) on top -
9 Hex Map - G (182, 934) 60° (1x) 69.0
10 16 Space Strip - R (1, 1324) 180° (3x) 300° 33.0
11 Hex Map - K (-364, 1714) 120° (2x) 270° 62.0
12 Ending - Water (-734, 1714) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → F Starting - A 60° Hex Map - F 240° 5 7
2 F → D Hex Map - F 60° Hex Map - D 240° 3 9
3 D → M Hex Map - D 300° Hex Map - M 120° 4 6
4 M → G Hex Map - M 300° Hex Map - G 120° 5 6
5 G → J Hex Map - G 240° Hex Map - J 60° 5 6
6 G → R Hex Map - G 16 Space Strip - R 180° 3 4
7 R → K 16 Space Strip - R 300° Hex Map - K 120° 1 2
8 K → Water Hex Map - K 270° Ending - Water 120° 3 7


Generated with v11.2.9