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Setup for 2-Player a Game of Quest for El Dorado

Generated on 11/1/2026 11:53:48 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f3b6b97e72274c1f9219a34fc2b3c1b2

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 387
Difficulty: Easy
Map Difficulty Score: 122.6

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number D Sand Blockade 2 K Rubble Blockade 3 M Jungle Blockade 1 H Jungle Blockade 5 J Rubble Blockade 6 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 387 230 119
52%
38
17%
13
6%
5
2%
36
16%
5
2%
14
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (295, -493) 300° (5x) on top -
3 Hex Map - D (410, -390) 120° (2x) 60° 68.0
4 Blockade - Rubble Blockade 3 (709, -384) 240° (4x) on top -
5 Hex Map - K (819, -1) 180° (3x) 60° 62.0
6 Blockade - Jungle Blockade 1 (1256, -229) 240° (4x) on top -
7 Hex Map - M (1366, 154) 120° (2x) 0° 91.0
8 Blockade - Jungle Blockade 5 (1363, 172) 180° (3x) on top -
9 Hex Map - H (1231, 697) 240° (4x) 0° 59.0
10 Blockade - Rubble Blockade 6 (1501, 715) 180° (3x) on top -
11 Hex Map - J (1369, 1240) 240° (4x) 30° 58.0
12 Ending - Jungle (1554, 1562) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → D Starting - A 120° Hex Map - D 300° 5 6
2 D → K Hex Map - D 60° Hex Map - K 240° 5 9
3 K → M Hex Map - K 60° Hex Map - M 240° 5 9
4 M → H Hex Map - M 0° Hex Map - H 180° 4 8
5 H → J Hex Map - H 0° Hex Map - J 180° 5 9
6 J → Jungle Hex Map - J 30° Ending - Jungle 240° 3 7


Generated with v11.2.9