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Setup for 4 Player a Game of Quest for El Dorado

Generated on 10/22/2025 5:53:46 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f3fe41ae5477475db8e36278f47d127c

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Blue 3
Yellow 4
Generate and render a Moderate map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 417
Difficulty: Difficult
Map Difficulty Score: 182.9

9 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - White Player 3 - Blue Player 4 - Yellow Player Number X U S G L C Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
3 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
5 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
7 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
9 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 417 265 114
43%
43
16%
9
3%
7
3%
51
19%
7
3%
14
5%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Hex Map - X (501, 233) 240° (4x) 120°, 300° 69.0
3 Hex Map - U (957, -79) 300° (5x) 60° 77.0
4 Hex Map - S (1458, 154) 60° (1x) 120° 55.0
5 Hex Map - G (1960, -80) 300° (5x) 180° 69.0
6 Hex Map - L (1913, -623) 240° (4x) 120° 69.0
7 Hex Map - C (2369, -935) 240° (4x) 150° 41.0
8 Ending - Jungle (2554, -1257) 150° (3x) - -
9 Tavern - Rubble (201, 411) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 60° Hex Map - X 240° 7 11
2 X → U Hex Map - X 120° Hex Map - U 300° 7 13
3 U → S Hex Map - U 60° Hex Map - S 240° 6 9
4 S → G Hex Map - S 120° Hex Map - G 300° 7 10
5 X → Rubble Hex Map - X 300° Tavern - Rubble 120° 6 9
6 G → L Hex Map - G 180° Hex Map - L 3 4
7 L → C Hex Map - L 120° Hex Map - C 300° 7 11
8 C → Jungle Hex Map - C 150° Ending - Jungle 3 6


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