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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/31/2026 2:26:24 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f43666a93c6b4e5380e7ee4fdf00f0f3

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern
Map Traverse Score: 376
Difficulty: Very Difficult
Map Difficulty Score: 273.6

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number U Rubble Blockade 3 S Jungle Blockade 5 W Water Blockade 4 N Jungle Blockade 1 G Sand Blockade 2 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - U 60° (1x) 78 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - S 240° (4x) 56 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - W 300° (5x) 74 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - G 240° (4x) 70 37 17 0 3 1 13 1 2 0 0 0 0
12 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 376 233 94
40%
41
18%
11
5%
5
2%
53
23%
3
1%
7
3%
11
5%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 43.0
2 Blockade - Rubble Blockade 3 (529, -384) 240° (4x) on top -
3 Hex Map - U (639, -1) 60° (1x) 0°, 120° 78.0
4 Blockade - Jungle Blockade 5 (454, 17) 180° (3x) on top -
5 Hex Map - S (322, 542) 240° (4x) 56.0
6 Blockade - Water Blockade 4 (774, 560) 180° (3x) on top -
7 Hex Map - W (642, 1085) 300° (5x) 74.0
8 Blockade - Jungle Blockade 1 (548, 1103) 180° (3x) on top -
9 Hex Map - N (416, 1628) 120° (2x) 49.0
10 Blockade - Sand Blockade 2 (777, 1646) 180° (3x) on top -
11 Hex Map - G (645, 2171) 240° (4x) 330° 70.0
12 Ending - Water (460, 2493) 330° (6x) - -
13 Tavern - Rubble (939, -179) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → U Starting - A 60° Hex Map - U 240° 1 2
2 U → S Hex Map - U Hex Map - S 180° 1 2
3 S → W Hex Map - S Hex Map - W 180° 1 2
4 W → N Hex Map - W Hex Map - N 180° 3 4
5 N → G Hex Map - N Hex Map - G 180° 3 4
6 U → Rubble Hex Map - U 120° Tavern - Rubble 300° 5 8
7 G → Water Hex Map - G 330° Ending - Water 180° 3 6


Generated with v11.2.9