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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/30/2026 10:10:26 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f4387d89ee5449aa95c008f1b8083625

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern
Map Traverse Score: 506
Difficulty: Difficult
Map Difficulty Score: 206.9

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number T Sand Blockade 2 U Jungle Blockade 1 L Water Blockade 4 C Rubble Blockade 3 J Rubble Blockade 6 W Jungle Blockade 5 H Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - T 60° (1x) 77 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 120° (2x) 78 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - L 180° (3x) 70 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - C 60° (1x) 42 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - J 300° (5x) 59 37 6 9 1 1 10 1 9 0 0 0 0
12 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - W 0° (0x) 74 37 11 8 3 1 4 0 1 7 2 0 0
14 Hex Map - H 120° (2x) 60 37 12 10 0 1 14 0 0 0 0 0 0
15 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 506 308 105
34%
65
21%
13
4%
9
3%
62
20%
6
2%
24
8%
19
6%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 Blockade - Sand Blockade 2 (299, 6) 240° (4x) on top -
3 Hex Map - T (409, 389) 60° (1x) 0°, 120° 77.0
4 Blockade - Jungle Blockade 1 (406, 407) 180° (3x) on top -
5 Hex Map - U (274, 932) 120° (2x) 240° 78.0
6 Blockade - Water Blockade 4 (102, 670) 60° (1x) on top -
7 Hex Map - L (-273, 777) 180° (3x) 240° 70.0
8 Blockade - Rubble Blockade 3 (-307, 281) 60° (1x) on top -
9 Hex Map - C (-682, 388) 60° (1x) 300° 42.0
10 Blockade - Rubble Blockade 6 (-713, 391) 120° (2x) on top -
11 Hex Map - J (-1092, 778) 300° (5x) 240° 59.0
12 Blockade - Jungle Blockade 5 (-1126, 282) 60° (1x) on top -
13 Hex Map - W (-1501, 389) 0° (0x) 240° 74.0
14 Hex Map - H (-2048, 234) 120° (2x) 210° 60.0
15 Ending - Water (-2233, -88) 210° (4x) - -
16 Tavern - Rubble (709, 211) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → T Starting - B 60° Hex Map - T 240° 5 6
2 T → U Hex Map - T Hex Map - U 180° 5 8
3 U → L Hex Map - U 240° Hex Map - L 60° 5 9
4 L → C Hex Map - L 240° Hex Map - C 60° 5 9
5 C → J Hex Map - C 300° Hex Map - J 120° 5 6
6 J → W Hex Map - J 240° Hex Map - W 60° 5 7
7 W → H Hex Map - W 240° Hex Map - H 60° 5 7
8 T → Rubble Hex Map - T 120° Tavern - Rubble 300° 4 7
9 H → Water Hex Map - H 210° Ending - Water 60° 3 8


Generated with v11.2.9