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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/7/2026 12:53:25 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f477966aaac84c1a91de8428bbdbd347

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 419
Difficulty: Very Difficult
Map Difficulty Score: 571.2

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number K Jungle Blockade 5 F Rubble Blockade 3 G Jungle Blockade 1 Q P C I Water Blockade 4 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
10 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
11 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
12 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
13 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 419 261 125
48%
46
18%
12
5%
5
2%
40
15%
7
3%
26
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (437, -228) 240° (4x) on top -
3 Hex Map - K (547, 155) 120° (2x) 60° 62.0
4 Blockade - Rubble Blockade 3 (938, 5) 240° (4x) on top -
5 Hex Map - F (1048, 388) 180° (3x) 120° 69.0
6 Blockade - Jungle Blockade 1 (1251, -261) 300° (5x) on top -
7 Hex Map - G (1366, -158) 120° (2x) 60° 69.0
8 16 Space Strip - Q (1888, -40) 120° (2x) 26.0
9 16 Space Strip - P (2023, 425) 60° (1x) 26.0
10 Hex Map - C (2188, 928) 60° (1x) 41.0
11 Blockade - Water Blockade 4 (2094, 946) 180° (3x) on top -
12 Hex Map - I (1962, 1471) 0° (0x) 30° 79.0
13 Ending - Jungle (2147, 1793) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → K Starting - A 60° Hex Map - K 240° 5 6
2 K → F Hex Map - K 60° Hex Map - F 240° 7 9
3 F → G Hex Map - F 120° Hex Map - G 300° 1 2
4 G → Q Hex Map - G 60° 16 Space Strip - Q 240° 1 3
5 Q → P 16 Space Strip - Q 16 Space Strip - P 180° 1 3
6 P → N 16 Space Strip - P 300° Hex Map - N 120° 1 2
7 P → C 16 Space Strip - P Hex Map - C 180° 1 4
8 C → I Hex Map - C Hex Map - I 180° 3 4
9 I → Jungle Hex Map - I 30° Ending - Jungle 240° 3 6


Generated with v11.2.8