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Setup for 2 Player a Game of Quest for El Dorado

Generated on 12/12/2025 1:17:55 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f477b611c3d842afab63db0e26f0148a

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 468
Difficulty: Very Difficult
Map Difficulty Score: 297.9

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number V Jungle Blockade 5 O X F Water Blockade 4 S Rubble Blockade 6 I Sand Blockade 2 C Jungle Blockade 1 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
5 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 468 286 102
36%
70
24%
14
5%
7
2%
41
14%
7
2%
26
9%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (299, 6) 240° (4x) on top -
3 Hex Map - V (409, 389) 60° (1x) 120°, 60° 73.0
4 16 Space Strip - O (953, 311) 180° (3x) 60° 38.0
5 Hex Map - X (1500, 387) 60° (1x) 69.0
6 Blockade - Water Blockade 4 (1497, 405) 180° (3x) on top -
7 Hex Map - F (1365, 930) 180° (3x) 60° 69.0
8 Blockade - Rubble Blockade 6 (1802, 702) 240° (4x) on top -
9 Hex Map - S (1912, 1085) 120° (2x) 55.0
10 Blockade - Sand Blockade 2 (2182, 1103) 180° (3x) on top -
11 Hex Map - I (2050, 1628) 300° (5x) 300° 79.0
12 Blockade - Jungle Blockade 1 (2019, 1631) 120° (2x) on top -
13 Hex Map - C (1640, 2018) 60° (1x) 270° 41.0
14 Ending - Jungle (1270, 2018) 270° (5x) - -
15 Tavern - Rubble (709, 567) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 60° Hex Map - V 240° 5 9
2 V → O Hex Map - V 120° 16 Space Strip - O 300° 3 6
3 O → X 16 Space Strip - O 60° Hex Map - X 240° 3 7
4 X → F Hex Map - X Hex Map - F 180° 2 5
5 F → R Hex Map - F 16 Space Strip - R 180° 4 6
6 F → S Hex Map - F 60° Hex Map - S 240° 5 6
7 S → I Hex Map - S Hex Map - I 180° 5 9
8 V → Rubble Hex Map - V 60° Tavern - Rubble 240° 4 7
9 I → C Hex Map - I 300° Hex Map - C 120° 5 6
10 C → Jungle Hex Map - C 270° Ending - Jungle 120° 3 6


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