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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/6/2025 8:48:24 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f4bec5f287ae4a29a116cb4b89103254

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Yellow 3
Red 4
Generate and render a Moderate map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 453
Difficulty: Difficult
Map Difficulty Score: 224.9

9 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - Yellow Player 4 - Red Player Number U X T H F K Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
3 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
5 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
6 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
7 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
9 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 453 265 113
43%
47
18%
11
4%
7
3%
44
17%
7
3%
11
4%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Hex Map - U (501, 233) 180° (3x) 0°, 120° 77.0
3 Hex Map - X (548, 776) 180° (3x) 60° 69.0
4 Hex Map - T (1003, 1087) 120° (2x) 60° 75.0
5 Hex Map - H (1458, 1398) 300° (5x) 59.0
6 Hex Map - F (1414, 1941) 60° (1x) 69.0
7 Hex Map - K (1370, 2484) 0° (0x) 330° 62.0
8 Ending - Water (1185, 2806) 330° (6x) - -
9 Tavern - Rubble (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → U Starting - A 60° Hex Map - U 240° 5 8
2 U → X Hex Map - U Hex Map - X 180° 7 13
3 X → T Hex Map - X 60° Hex Map - T 240° 5 13
4 T → H Hex Map - T 60° Hex Map - H 240° 7 11
5 U → Rubble Hex Map - U 120° Tavern - Rubble 300° 6 9
6 H → F Hex Map - H Hex Map - F 180° 7 13
7 F → K Hex Map - F Hex Map - K 180° 7 11
8 K → Water Hex Map - K 330° Ending - Water 180° 3 7


Generated with v6.10.6