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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/1/2026 1:34:07 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f4c12d90829642ebb534ac73f90e0c13

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern
Map Traverse Score: 482
Difficulty: Difficult
Map Difficulty Score: 196.9

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number W Jungle Blockade 5 U Rubble Blockade 6 S Jungle Blockade 1 G Water Blockade 4 F Sand Blockade 2 K Rubble Blockade 3 P Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - W 240° (4x) 74 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 240° (4x) 78 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - S 300° (5x) 56 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - G 120° (2x) 70 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - F 300° (5x) 70 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 482 287 124
43%
54
19%
13
5%
6
2%
46
16%
7
2%
18
6%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 Blockade - Jungle Blockade 5 (391, -150) 240° (4x) on top -
3 Hex Map - W (501, 233) 240° (4x) 120°, 300° 74.0
4 Blockade - Rubble Blockade 6 (888, -104) 300° (5x) on top -
5 Hex Map - U (1003, -1) 240° (4x) 78.0
6 Blockade - Jungle Blockade 1 (1182, 17) 180° (3x) on top -
7 Hex Map - S (1050, 542) 300° (5x) 300° 56.0
8 Blockade - Water Blockade 4 (927, 389) 120° (2x) on top -
9 Hex Map - G (548, 776) 120° (2x) 300° 70.0
10 Blockade - Sand Blockade 2 (471, 701) 120° (2x) on top -
11 Hex Map - F (92, 1088) 300° (5x) 70.0
12 Blockade - Rubble Blockade 3 (271, 1106) 180° (3x) on top -
13 Hex Map - K (139, 1631) 180° (3x) 62.0
14 16 Space Strip - P (231, 2021) 0° (0x) 30° 26.0
15 Ending - Water (461, 2188) 30° (1x) - -
16 Tavern - Rubble (201, 411) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → W Starting - B 60° Hex Map - W 240° 6 8
2 W → U Hex Map - W 120° Hex Map - U 300° 6 9
3 U → S Hex Map - U Hex Map - S 180° 6 9
4 S → Q Hex Map - S 300° 16 Space Strip - Q 120° 5 8
5 S → G Hex Map - S 300° Hex Map - G 120° 7 9
6 G → F Hex Map - G 300° Hex Map - F 120° 7 10
7 F → K Hex Map - F Hex Map - K 180° 7 10
8 W → Rubble Hex Map - W 300° Tavern - Rubble 120° 6 9
9 K → P Hex Map - K 16 Space Strip - P 180° 7 14
10 P → Water 16 Space Strip - P 30° Ending - Water 240° 3 9


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