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Setup for 3-Player a Game of Quest for El Dorado

Generated on 5/22/2026 3:06:53 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f4c3b506409b4b77ad0cb06945be42d7

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 449
Difficulty: Very Difficult
Map Difficulty Score: 233.6

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Red Player 3 - Blue Player Number M Jungle Blockade 5 I Rubble Blockade 3 D Water Blockade 4 E Jungle Blockade 1 H Rubble Blockade 6 O Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 449 246 116
47%
42
17%
23
9%
6
2%
37
15%
4
2%
18
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 5 (295, -493) 300° (5x) on top -
3 Hex Map - M (410, -390) 180° (3x) 120° 91.0
4 Blockade - Rubble Blockade 3 (843, -649) 300° (5x) on top -
5 Hex Map - I (958, -546) 240° (4x) 79.0
6 Blockade - Water Blockade 4 (1228, -528) 180° (3x) on top -
7 Hex Map - D (1096, -3) 60° (1x) 60° 68.0
8 Blockade - Jungle Blockade 1 (1395, 3) 240° (4x) on top -
9 Hex Map - E (1505, 386) 60° (1x) 60° 70.0
10 Blockade - Rubble Blockade 6 (1942, 158) 240° (4x) on top -
11 Hex Map - H (2052, 541) 300° (5x) 59.0
12 16 Space Strip - O (2028, 1046) 240° (4x) 330° 38.0
13 Ending - Jungle (1863, 1328) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → M Starting - B 120° Hex Map - M 300° 5 6
2 M → I Hex Map - M 120° Hex Map - I 300° 3 4
3 I → D Hex Map - I Hex Map - D 180° 5 7
4 D → E Hex Map - D 60° Hex Map - E 240° 4 6
5 E → H Hex Map - E 60° Hex Map - H 240° 5 7
6 H → R Hex Map - H 60° 16 Space Strip - R 240° 3 6
7 H → O Hex Map - H 16 Space Strip - O 180° 4 8
8 O → Jungle 16 Space Strip - O 330° Ending - Jungle 180° 3 7


Generated with v11.1.11