Show QR Code with a link to this game setup

Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/23/2026 10:08:36 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f4c8e25edf554d23a5b2b54fd365d313

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.


Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 457
Difficulty: Very Difficult
Map Difficulty Score: 348.0

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number P L Q X T Water Blockade 4 V Jungle Blockade 1 I Sand Blockade 2 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 240° (4x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 457 263 110
42%
64
24%
13
5%
7
3%
31
12%
8
3%
6
2%
21
8%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 16 Space Strip - P (476, 40) 120° (2x) 180° 26.0
3 Hex Map - L (266, -471) 240° (4x) 120°, 240° 69.0
4 16 Space Strip - Q (746, -668) 240° (4x) 180° 26.0
5 Hex Map - X (958, -1179) 120° (2x) 240° 69.0
6 Blockade - Water Blockade 4 (924, -1675) 60° (1x) on top -
7 Hex Map - T (549, -1568) 0° (0x) 240° 75.0
8 Blockade - Jungle Blockade 1 (377, -1830) 60° (1x) on top -
9 Hex Map - V (2, -1723) 180° (3x) 240° 73.0
10 Blockade - Sand Blockade 2 (-32, -2219) 60° (1x) on top -
11 Hex Map - I (-407, -2112) 240° (4x) 210° 79.0
12 Ending - Jungle (-592, -2434) 210° (4x) - -
13 Tavern - Sand (-34, -649) 240° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → P Starting - B 120° 16 Space Strip - P 300° 3 5
2 P → L 16 Space Strip - P 180° Hex Map - L 1 2
3 L → Q Hex Map - L 120° 16 Space Strip - Q 300° 3 9
4 Q → X 16 Space Strip - Q 180° Hex Map - X 3 8
5 X → T Hex Map - X 240° Hex Map - T 60° 3 5
6 T → V Hex Map - T 240° Hex Map - V 60° 3 5
7 V → I Hex Map - V 240° Hex Map - I 60° 5 11
8 L → Sand Hex Map - L 240° Tavern - Sand 60° 6 9
9 I → Jungle Hex Map - I 210° Ending - Jungle 60° 3 6


Generated with v11.2.9