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Setup for 4 Player a Game of Quest for El Dorado

Generated on 9/17/2025 10:33:00 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f4d4c43adb174feabb580178b63aa740

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
Blue 3
White 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 541
Difficulty: Very Difficult
Map Difficulty Score: 984.5

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - Blue Player 4 - White Player Number T Jungle Blockade 5 K Sand Blockade 2 V Water Blockade 4 X Rubble Blockade 6 J Rubble Blockade 3 O Q M Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
14 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
15 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 541 302 124
41%
58
19%
19
6%
7
2%
41
14%
8
3%
21
7%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (525, -103) 300° (5x) on top -
3 Hex Map - T (640, 0) 0° (0x) 180°, 60° 75.0
4 Blockade - Sand Blockade 2 (452, -518) 0° (0x) on top -
5 Hex Map - K (320, -543) 0° (0x) 240° 62.0
6 Blockade - Water Blockade 4 (332, -1117) 60° (1x) on top -
7 Hex Map - V (-43, -1010) 180° (3x) 180° 73.0
8 Blockade - Rubble Blockade 6 (42, -1528) 0° (0x) on top -
9 Hex Map - X (-90, -1553) 240° (4x) 180° 69.0
10 Blockade - Rubble Blockade 3 (177, -2071) 0° (0x) on top -
11 Hex Map - J (45, -2096) 240° (4x) 120° 58.0
12 16 Space Strip - O (451, -2408) 0° (0x) 60° 38.0
13 16 Space Strip - Q (787, -2056) 300° (5x) 120° 26.0
14 Hex Map - M (1033, -2411) 240° (4x) 150° 91.0
15 Ending - Jungle (1218, -2733) 150° (3x) - -
16 Tavern - Sand (940, 178) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → T Starting - A 120° Hex Map - T 300° 3 4
2 T → K Hex Map - T 180° Hex Map - K 3 5
3 K → V Hex Map - K 240° Hex Map - V 60° 3 6
4 V → X Hex Map - V 180° Hex Map - X 5 8
5 X → J Hex Map - X 180° Hex Map - J 5 8
6 T → Sand Hex Map - T 60° Tavern - Sand 240° 4 7
7 J → O Hex Map - J 120° 16 Space Strip - O 300° 3 5
8 O → Q 16 Space Strip - O 60° 16 Space Strip - Q 240° 1 4
9 Q → M 16 Space Strip - Q 120° Hex Map - M 300° 1 5
10 M → Jungle Hex Map - M 150° Ending - Jungle 1 2


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