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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/22/2026 10:10:59 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f5000de23ad846d1a0dfbcec99697c13

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 454
Difficulty: Very Difficult
Map Difficulty Score: 539.7

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Blue Player 3 - White Player 4 - Blue Player Number E Sand Blockade 2 I Jungle Blockade 1 K Rubble Blockade 6 Q H P M Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 454 260 135
52%
44
17%
17
7%
5
2%
35
13%
6
2%
18
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (483, -306) 240° (4x) on top -
3 Hex Map - E (593, 77) 240° (4x) 60° 70.0
4 Blockade - Jungle Blockade 1 (938, 5) 240° (4x) on top -
5 Hex Map - I (1048, 388) 180° (3x) 300° 79.0
6 Blockade - Rubble Blockade 6 (971, 313) 120° (2x) on top -
7 Hex Map - K (592, 700) 60° (1x) 300° 62.0
8 16 Space Strip - Q (157, 971) 240° (4x) 240° 26.0
9 Hex Map - H (-271, 928) 300° (5x) 180° 59.0
10 16 Space Strip - P (-430, 419) 240° (4x) 180° 26.0
11 Hex Map - M (-582, -92) 60° (1x) 150° 91.0
12 Ending - Jungle (-397, -414) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → E Starting - B 60° Hex Map - E 240° 3 4
2 E → I Hex Map - E 60° Hex Map - I 240° 5 6
3 I → K Hex Map - I 300° Hex Map - K 120° 6 10
4 K → Q Hex Map - K 300° 16 Space Strip - Q 120° 4 8
5 Q → H 16 Space Strip - Q 240° Hex Map - H 60° 5 11
6 H → P Hex Map - H 180° 16 Space Strip - P 1 4
7 P → M 16 Space Strip - P 180° Hex Map - M 1 4
8 M → C Hex Map - M 120° Hex Map - C 300° 4 8
9 M → Jungle Hex Map - M 150° Ending - Jungle 1 2


Generated with v11.1.4