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Setup for 4-Player a Game of Quest for El Dorado

Generated on 10/3/2026 2:41:27 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f5016f852dd946a4923bdcfc0c8aa5d4

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Yellow 3
Blue 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 431
Difficulty: Very Difficult
Map Difficulty Score: 250.3

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Red Player 3 - Yellow Player 4 - Blue Player Number I Rubble Blockade 6 H Jungle Blockade 1 F Rubble Blockade 3 N Jungle Blockade 5 D Sand Blockade 2 K Water Blockade 4 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
6 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 431 268 143
53%
50
19%
11
4%
5
2%
42
16%
6
2%
11
4%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (295, -493) 300° (5x) on top -
3 Hex Map - I (410, -390) 0° (0x) 120° 79.0
4 Blockade - Jungle Blockade 1 (843, -649) 300° (5x) on top -
5 Hex Map - H (958, -546) 60° (1x) 180° 59.0
6 Blockade - Rubble Blockade 3 (1316, -1064) 0° (0x) on top -
7 Hex Map - F (1184, -1089) 300° (5x) 120° 69.0
8 Blockade - Jungle Blockade 5 (1617, -1348) 300° (5x) on top -
9 Hex Map - N (1732, -1245) 120° (2x) 180° 49.0
10 Blockade - Sand Blockade 2 (2090, -1763) 0° (0x) on top -
11 Hex Map - D (1958, -1788) 60° (1x) 240° 68.0
12 Blockade - Water Blockade 4 (1878, -2206) 60° (1x) on top -
13 Hex Map - K (1503, -2099) 60° (1x) 270° 62.0
14 Ending - Jungle (1133, -2099) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → I Starting - B 120° Hex Map - I 300° 5 6
2 I → H Hex Map - I 120° Hex Map - H 300° 3 4
3 H → F Hex Map - H 180° Hex Map - F 0° 3 5
4 F → N Hex Map - F 120° Hex Map - N 300° 5 8
5 N → D Hex Map - N 180° Hex Map - D 0° 3 5
6 D → R Hex Map - D 240° 16 Space Strip - R 60° 4 5
7 D → K Hex Map - D 240° Hex Map - K 60° 7 11
8 K → Jungle Hex Map - K 270° Ending - Jungle 120° 3 8


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