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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/18/2026 1:05:21 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f50b1008325e4e59838be62d7ef63fbc

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 513
Difficulty: Difficult
Map Difficulty Score: 198.5

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number D Rubble Blockade 6 I Sand Blockade 2 G Water Blockade 4 Q M K Jungle Blockade 1 E Rubble Blockade 3 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 513 283 156
55%
33
12%
24
8%
6
2%
38
13%
7
2%
19
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (433, -259) 300° (5x) on top -
3 Hex Map - D (548, -156) 180° (3x) 120° 68.0
4 Blockade - Sand Blockade 2 (981, -415) 300° (5x) on top -
5 Hex Map - I (1096, -312) 240° (4x) 0° 79.0
6 Blockade - Water Blockade 4 (1366, -294) 180° (3x) on top -
7 Hex Map - G (1234, 231) 120° (2x) 60° 69.0
8 16 Space Strip - Q (1576, 424) 240° (4x) 60° 26.0
9 Hex Map - M (2017, 459) 60° (1x) 0° 91.0
10 Blockade - Jungle Blockade 1 (2014, 477) 180° (3x) on top -
11 Hex Map - K (1882, 1002) 0° (0x) 0° 62.0
12 Blockade - Rubble Blockade 3 (2152, 1020) 180° (3x) on top -
13 Hex Map - E (2020, 1545) 120° (2x) 330° 70.0
14 Ending - Jungle (1835, 1867) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → D Starting - A 120° Hex Map - D 300° 5 7
2 D → I Hex Map - D 120° Hex Map - I 300° 5 7
3 I → G Hex Map - I 0° Hex Map - G 180° 5 6
4 G → Q Hex Map - G 60° 16 Space Strip - Q 240° 6 7
5 Q → M 16 Space Strip - Q 60° Hex Map - M 240° 5 8
6 M → K Hex Map - M 0° Hex Map - K 180° 3 5
7 K → E Hex Map - K 0° Hex Map - E 180° 5 8
8 E → Jungle Hex Map - E 330° Ending - Jungle 180° 2 4


Generated with v11.2.9