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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/5/2026 8:42:56 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f533c02ae2bc4c44be92a996fc7ef05b

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
Blue 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 467
Difficulty: Difficult
Map Difficulty Score: 213.0

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - Blue Player 4 - White Player Number D Water Blockade 4 F Sand Blockade 2 I Rubble Blockade 3 P Q K M Jungle Blockade 1 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
10 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
11 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
12 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
13 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 467 261 138
53%
49
19%
20
8%
5
2%
24
9%
7
3%
18
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (345, -72) 240° (4x) on top -
3 Hex Map - D (455, 311) 60° (1x) 60° 68.0
4 Blockade - Sand Blockade 2 (800, 239) 240° (4x) on top -
5 Hex Map - F (910, 622) 180° (3x) 120° 69.0
6 Blockade - Rubble Blockade 3 (1251, 207) 300° (5x) on top -
7 Hex Map - I (1366, 310) 180° (3x) 120° 79.0
8 16 Space Strip - P (1796, 272) 300° (5x) 60° 26.0
9 16 Space Strip - Q (1977, 659) 240° (4x) 60° 26.0
10 Hex Map - K (2326, 850) 60° (1x) 62.0
11 Blockade - Jungle Blockade 1 (2414, 868) 180° (3x) on top -
12 Hex Map - M (2282, 1393) 180° (3x) 30° 91.0
13 Ending - Jungle (2467, 1715) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → D Starting - A 60° Hex Map - D 240° 7 9
2 D → F Hex Map - D 60° Hex Map - F 240° 5 10
3 F → I Hex Map - F 120° Hex Map - I 300° 6 8
4 I → P Hex Map - I 120° 16 Space Strip - P 300° 5 9
5 P → Q 16 Space Strip - P 60° 16 Space Strip - Q 240° 3 4
6 Q → K 16 Space Strip - Q 60° Hex Map - K 240° 8 14
7 K → M Hex Map - K Hex Map - M 180° 7 9
8 M → Jungle Hex Map - M 30° Ending - Jungle 240° 3 6


Generated with v11.2.8