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Setup for 2 Player a Game of Quest for El Dorado

Generated on 4/18/2025 8:12:22 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f53c0ef21ca8409f871a171bc4e89f72

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 11 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 593
Difficulty: Very Difficult
Map Difficulty Score: 681.6

18 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - Yellow Player 4 - Red Player Number S Jungle Blockade 5 X Rubble Blockade 6 H Rubble Blockade 3 F Jungle Blockade 1 U Sand Blockade 2 P D J Water Blockade 4 K Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
12 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
15 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
16 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
17 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
18 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 593 361 150
42%
79
22%
12
3%
8
2%
60
17%
8
2%
24
7%
11
3%
9
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (387, -337) 300° (5x) on top -
3 Hex Map - S (502, -234) 60° (1x) 60°, 180° 55.0
4 Blockade - Rubble Blockade 6 (1031, -618) 240° (4x) on top -
5 Hex Map - X (1141, -235) 180° (3x) 69.0
6 Blockade - Rubble Blockade 3 (1411, -217) 180° (3x) on top -
7 Hex Map - H (1279, 308) 180° (3x) 60° 59.0
8 Blockade - Jungle Blockade 1 (1762, 2) 240° (4x) on top -
9 Hex Map - F (1872, 385) 120° (2x) 69.0
10 Blockade - Sand Blockade 2 (2324, 403) 180° (3x) on top -
11 Hex Map - U (2192, 928) 60° (1x) 60° 77.0
12 16 Space Strip - P (2552, 1323) 0° (0x) 26.0
13 Hex Map - D (2642, 1711) 240° (4x) 68.0
14 Blockade - Water Blockade 4 (2912, 1729) 180° (3x) on top -
15 Hex Map - J (2780, 2254) 240° (4x) 58.0
16 Hex Map - K (2463, 2797) 300° (5x) 30° 62.0
17 Ending - Jungle (2648, 3119) 30° (1x) - -
18 Tavern - Rubble (502, -584) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 120° Hex Map - S 300° 7 9
2 S → X Hex Map - S 60° Hex Map - X 240° 1 2
3 X → H Hex Map - X Hex Map - H 180° 5 14
4 H → F Hex Map - H 60° Hex Map - F 240° 3 9
5 F → U Hex Map - F Hex Map - U 180° 1 2
6 S → Rubble Hex Map - S 180° Tavern - Rubble 6 8
7 U → P Hex Map - U 60° 16 Space Strip - P 240° 1 2
8 P → D 16 Space Strip - P Hex Map - D 180° 7 14
9 D → R Hex Map - D 60° 16 Space Strip - R 240° 4 5
10 D → J Hex Map - D Hex Map - J 180° 5 7
11 J → K Hex Map - J Hex Map - K 180° 1 2
12 K → Jungle Hex Map - K 30° Ending - Jungle 240° 3 8


Generated with v6.7.17