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Setup for 4 Player a Game of Quest for El Dorado

Generated on 5/29/2025 12:35:46 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f5651c7e30644598bde6a7bacc9ba8e2

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
White 3
Red 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 505
Difficulty: Very Difficult
Map Difficulty Score: 262.6

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - White Player 4 - Red Player Number M Rubble Blockade 6 H Water Blockade 4 D Jungle Blockade 5 Q I L Rubble Blockade 3 F Sand Blockade 2 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
6 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 505 283 142
50%
50
18%
21
7%
7
2%
38
13%
8
3%
17
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (341, -415) 300° (5x) on top -
3 Hex Map - M (456, -312) 300° (5x) 120° 91.0
4 Blockade - Water Blockade 4 (797, -727) 300° (5x) on top -
5 Hex Map - H (912, -624) 300° (5x) 120° 59.0
6 Blockade - Jungle Blockade 5 (1253, -1039) 300° (5x) on top -
7 Hex Map - D (1368, -936) 300° (5x) 180° 68.0
8 16 Space Strip - Q (1367, -1326) 0° (0x) 120° 26.0
9 Hex Map - I (1822, -1560) 120° (2x) 180° 79.0
10 Blockade - Rubble Blockade 3 (1998, -2078) 0° (0x) on top -
11 Hex Map - L (1866, -2103) 0° (0x) 240° 69.0
12 Blockade - Sand Blockade 2 (1786, -2521) 60° (1x) on top -
13 Hex Map - F (1411, -2414) 240° (4x) 270° 69.0
14 Ending - Jungle (1041, -2414) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → M Starting - B 120° Hex Map - M 300° 7 8
2 M → H Hex Map - M 120° Hex Map - H 300° 7 11
3 H → D Hex Map - H 120° Hex Map - D 300° 5 13
4 D → Q Hex Map - D 180° 16 Space Strip - Q 8 12
5 Q → I 16 Space Strip - Q 120° Hex Map - I 300° 4 9
6 I → L Hex Map - I 180° Hex Map - L 6 9
7 L → F Hex Map - L 240° Hex Map - F 60° 7 13
8 F → Jungle Hex Map - F 270° Ending - Jungle 120° 2 4


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