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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/5/2026 4:20:52 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f595fdfed2a446d4bcd0b0189c043237

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 440
Difficulty: Moderate
Map Difficulty Score: 165.0

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number V Rubble Blockade 6 X Jungle Blockade 1 S Sand Blockade 2 J Rubble Blockade 3 C Jungle Blockade 5 Q L Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 440 286 108
38%
67
23%
7
2%
7
2%
47
16%
8
3%
23
8%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (345, -72) 240° (4x) on top -
3 Hex Map - V (455, 311) 60° (1x) 120°, 60° 73.0
4 Blockade - Jungle Blockade 1 (842, -26) 300° (5x) on top -
5 Hex Map - X (957, 77) 240° (4x) 60° 69.0
6 Blockade - Sand Blockade 2 (1348, -73) 240° (4x) on top -
7 Hex Map - S (1458, 310) 180° (3x) 60° 55.0
8 Blockade - Rubble Blockade 3 (1803, 238) 240° (4x) on top -
9 Hex Map - J (1913, 621) 240° (4x) 58.0
10 Blockade - Jungle Blockade 5 (2001, 639) 180° (3x) on top -
11 Hex Map - C (1869, 1164) 180° (3x) 300° 41.0
12 16 Space Strip - Q (1481, 1282) 300° (5x) 300° 26.0
13 Hex Map - L (1188, 1554) 300° (5x) 270° 69.0
14 Ending - Jungle (818, 1554) 270° (5x) - -
15 Tavern - Sand (755, 489) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 60° Hex Map - V 240° 7 11
2 V → X Hex Map - V 120° Hex Map - X 300° 7 14
3 X → S Hex Map - X 60° Hex Map - S 240° 7 15
4 S → J Hex Map - S 60° Hex Map - J 240° 7 9
5 J → C Hex Map - J Hex Map - C 180° 7 9
6 C → Q Hex Map - C 300° 16 Space Strip - Q 120° 7 11
7 Q → L 16 Space Strip - Q 300° Hex Map - L 120° 6 11
8 V → Sand Hex Map - V 60° Tavern - Sand 240° 4 7
9 L → Jungle Hex Map - L 270° Ending - Jungle 120° 3 7


Generated with v11.2.9