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Setup for 3 Player a Game of Quest for El Dorado

Generated on 5/9/2025 10:27:20 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f5e24d2fc9fe44e28b6aa82d9919133c

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 478
Difficulty: Very Difficult
Map Difficulty Score: 655.0

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Red Player Number S Jungle Blockade 5 X Rubble Blockade 6 L Jungle Blockade 1 U Rubble Blockade 3 R D J Sand Blockade 2 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 16 Space Strip - R 0° (0x) 33 16 6 0 3 0 6 1 0 0 0 0 0
11 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
14 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 478 286 120
42%
53
19%
14
5%
7
2%
53
19%
8
3%
11
4%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (525, -103) 300° (5x) on top -
3 Hex Map - S (640, 0) 120° (2x) 60°, 180° 55.0
4 Blockade - Rubble Blockade 6 (1077, -228) 240° (4x) on top -
5 Hex Map - X (1187, 155) 180° (3x) 69.0
6 Blockade - Jungle Blockade 1 (1639, 173) 180° (3x) on top -
7 Hex Map - L (1507, 698) 0° (0x) 300° 69.0
8 Blockade - Rubble Blockade 3 (1338, 467) 120° (2x) on top -
9 Hex Map - U (959, 854) 240° (4x) 77.0
10 16 Space Strip - R (778, 1244) 0° (0x) 300° 33.0
11 Hex Map - D (321, 1478) 300° (5x) 240° 68.0
12 Blockade - Sand Blockade 2 (57, 1372) 60° (1x) on top -
13 Hex Map - J (-318, 1479) 240° (4x) 270° 58.0
14 Ending - Water (-688, 1479) 270° (5x) - -
15 Tavern - Sand (640, -350) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 120° Hex Map - S 300° 1 2
2 S → X Hex Map - S 60° Hex Map - X 240° 5 9
3 X → L Hex Map - X Hex Map - L 180° 1 5
4 L → U Hex Map - L 300° Hex Map - U 120° 5 8
5 U → R Hex Map - U 16 Space Strip - R 180° 3 5
6 S → Sand Hex Map - S 180° Tavern - Sand 6 9
7 R → D 16 Space Strip - R 300° Hex Map - D 120° 4 5
8 D → J Hex Map - D 240° Hex Map - J 60° 1 3
9 J → Water Hex Map - J 270° Ending - Water 120° 3 7


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