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Setup for 3 Player a Game of Quest for El Dorado

Generated on 11/18/2025 6:17:33 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=f604ac43d8a3444d990ea5d8ba3ec04e

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 433
Difficulty: Very Difficult
Map Difficulty Score: 239.9

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Red Player Number K Rubble Blockade 6 G Rubble Blockade 3 F Jungle Blockade 5 O I D Sand Blockade 2 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 433 245 131
53%
31
13%
18
7%
5
2%
36
15%
7
3%
17
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (391, -150) 240° (4x) on top -
3 Hex Map - K (501, 233) 120° (2x) 60° 62.0
4 Blockade - Rubble Blockade 3 (846, 161) 240° (4x) on top -
5 Hex Map - G (956, 544) 0° (0x) 300° 69.0
6 Blockade - Jungle Blockade 5 (833, 391) 120° (2x) on top -
7 Hex Map - F (454, 778) 300° (5x) 300° 69.0
8 16 Space Strip - O (112, 974) 120° (2x) 38.0
9 Hex Map - I (410, 1482) 180° (3x) 300° 79.0
10 Blockade - Sand Blockade 2 (425, 1563) 120° (2x) on top -
11 Hex Map - D (46, 1950) 180° (3x) 270° 68.0
12 Ending - Jungle (-324, 1950) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → K Starting - A 60° Hex Map - K 240° 7 9
2 K → G Hex Map - K 60° Hex Map - G 240° 6 8
3 G → F Hex Map - G 300° Hex Map - F 120° 5 8
4 F → O Hex Map - F 300° 16 Space Strip - O 120° 4 9
5 O → I 16 Space Strip - O Hex Map - I 180° 1 2
6 I → D Hex Map - I 300° Hex Map - D 120° 3 5
7 D → Jungle Hex Map - D 270° Ending - Jungle 120° 3 7


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